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Midweek Motivation: The Man in High Castle-Allegorithmic Chats with Theory Studios and Barnstorm VFX

Midweek Motivation: The Man in High Castle-Allegorithmic Chats with Theory Studios and Barnstorm VFX

Allegorithmic talked with the talented folks at Theory Studios and Barnstorm VFX about how they used Substance in their production pipeline for the TV series “The Man in the High Castle.”  Read an excerpt here and follow the link to the full article, which includes a case study.

The series, produced by Amazon Studios, takes place in a dystopian alternative history where the Axis Powers won World War II.

Here's an excerpt from the interview:

Early on in the process, the team decided to utilize a PBR-based shader workflow and made Substance Painter the cornerstone of their texture design. Nearly every 3D object, from smaller elements like cars all the way up to the largest structures, such as the Volkshalle, utilized a combination of Substance Designer procedural materials and Substance Painter texture painting.

Barnstorm and Theory's 3D pipeline utilized Blender and since it does not natively support the implementation of Substances, a custom uber-shader was created to make it easy to apply Substance materials and render them in Blender's Cycles rendering engine. With so many assets spread across the workforce, the Substance workflow ensured consistent look and physical behavior among materials designed by different artists.

Read the full article, including the case study, here.

Learn more about Allegorithmic Substance

 

man in the high castle sign

man in the high castle hall

Posted by Kim Sternisha