Midweek Motivations: New Red Giant Short Film “TANK” Pays Homage to 80s Video Games and Film
Stu Maschwitz’s new short film is about a group of fighter pilots who battle a weapon of mass destruction to save their own world. The film reminds me so much of Battlezone, which they had at the bowling alley when I was a kid. Super cool!! Watch the Behind the Scenes to learn more about the project.
Tank: Behind the Scenes
Chief Creative Officer and filmmaker Stu Maschwitz explains some of the details in making Tank.
Press Release: New Red Giant Short Film “TANK” Pays Homage to 80s Video Games and Film
Red Giant Chief Creative Officer and ILM alum Stu Maschwitz used coding and mathematics to animate new short film “TANK,” inspired by Battlezone and Star Wars
Portland, OR – May 23, 2018 – Today, Red Giant released “TANK,” a brand new short film made by Stu Maschwitz, Red Giant’s Chief Creative Officer and Industrial Light and Magic alum. Born out of the seed of an idea that was planted in Stu’s brain since his high school days and “shamelessly inspired” by his love of Star Wars, the 3D animated “TANK” was created entirely in Adobe® After Effects® using mathematics and code, and hundreds of hours of painstaking animation work.
In a visual homage to vector arcade games of the 80s (specifically, Battlezone and Star Wars), “TANK” tells the story of a team of pilots that must take on a weapon of mass destruction in a battle to save their world. “In high school, I had this idea for a story about a fleet of small craft defending their base from a large, lumbering, hovering tank-thing,” Stu explains. “I wrote a script and even drew it as a comic book. I made models and drew endless sketches of how I imagined I’d pull off the visual effects in my backyard, with zero budget, on Super 8 film.”
Stu, who’s known for his work on blockbuster films including “Sin City,” “Deep Impact,” and “Star Wars: Episode IV – A New Hope,” was a VFX artist at George Lucas’s Industrial Light and Magic and ran his own visual effects company, The Orphanage, before joining Red Giant as Chief Creative Officer. At ILM, Stu got to work on actual Star Wars movies animating the Millenium Falcon, R2D2 and even (somewhat notoriously) Han Solo. He thought his urge to create a Star Wars-inspired film was finally satisfied, but no matter how busy he’d get working on films or directing TV commercials, he maintained the same spirit of tinkering he had as a kid. “Turns out I hadn’t gotten it out of my system after all.” In January 2017, Stu officially began to create “TANK.”
Stu did all the work on the short film in one, gigantic After Effects project, right on top of his animatic timeline. Each object in the film — the tank, the car, the speeder — has a master comp where it is built and animated. Each individual vector line is a layer, with its start and end 3D coordinates hand-entered. The master Tank comp has 446 layers. The master Speeder comp has 546. In a shot with three speeders, the tank, and the terrain, over 2,500 layers are being rendered just for the wireframes. The animation of “TANK” was a feat in and of itself and was done in a way no animator would do it today. Stu explains, “Building models this way is ridiculously slow and painful, but strangely, that was an intentional part of my plan. Or maybe a better way to put it is that it was a side effect that I chose to embrace.”
He continues, “No one would have ever advised me to spend a year and half of my life making a retro sci-fi short film with no dialogue, but I didn’t do it because it was a good idea. I did it because this film has been trying to find its way out of me since I was a kid. I made ‘TANK’ to reconnect with that part of me that just can’t help but make things, and try to organize them into stories.”
“While on the surface Red Giant is a motion graphics and visual effects software company, our DNA is made up of individuals who are creators in their own right. We're artists and filmmakers who value the process as much as the end result,” comments Chad Bechert, Red Giant CEO. “We obsess over details and authenticity in everything we do, especially on our passion projects. That translates into the work we do as a software company. We use the tools we make, and we make those tools so we can use them. Stu has been a prime example of who we are as a company and ‘TANK’ is a prime example of why we do what we do.”
The Tools of “TANK”
“TANK” was animated entirely in Adobe After Effects using the following tools:
Magic Bullet Looks: Red Giant’s flagship color and looks tool was used to create the vignetting, flares and chromatic aberration that make “TANK” appear to have been filmed off a TV monitor with an anamorphic lens.
VectorKit: Want to experience just how crazy someone has to be to make a film this way? Give it a try with this free After Effects template project.
The Expression that Started it All: An Adobe After Effects expression that links a 2D effect to a Null's 3D position
Building Your Own 3D Particle Generator: A seminal After Effects expressions tutorial from MotionScripts’ Dan Ebberts.
Magic Bullet Film: Red Giant’s film simulation tool created the overall film look of “TANK.”
Prolost EDC: A free collection of handy After Effects workflow presets. Includes Front/Back Visibility, which was used on “TANK” to automate the visibility of the back faces of the wireframe objects.
Universe Holomatrix II: Part of Red Giant Universe, this plug-in creates scanlines and realistic video distortion.
Triune Scores: 80s Synth: 14 royalty-free 80s-inspired music tracks, including stings and risers.
Magic Bullet Renoiser: For the most detailed control of 4k film grain, Magic Bullet Renoiser was used to create the film grain in “TANK.”
Prolost Boardo: Bring storyboards to life with this set of After Effects presets that make it fast and easy to animate camera moves and transitions.
- Quadro: Turn your iOS device into a customized control surface for your desktop computer.
About Red Giant
Red Giant is a software company made up of talented artists and technologists who collaborate to create unique tools for filmmakers, editors, VFX artists, and motion designers. Our company culture is focused on finding the balance between work and life – we call it “the double bottom line” – this philosophy helps us ignore complexity in favor of building simple tools that yield giant results. Over the last decade, our products (like Magic Bullet, Trapcode, Universe, and PluralEyes) have become the standard in film and broadcast post-production. With over 200,000 users, it’s nearly impossible to watch 20 minutes of TV without seeing our software in use. From our experiences as artists and filmmakers, we aspire to not only provide tools for artists but inspiration as well. Watch our films, learn from over 200 free tutorials, or try our software at www.redgiant.com.
Posted by Michele Yamazaki