New: Autodesk Flame 2021 Now Available
Autodesk Flame 2021, the compositing, finishing, and effects program, introduces new AI capabilities, workflows for VFX, color grading, and more.
Human Face Extraction in Autodesk Flame 2021
One of the great new features in Flame 2021 is human face extraction. It offers a new AI-driven keyer that automatically detects and masks individual areas of the face.
Flame 2021 also brings new support for authoring with Dolby Vision HDR format. Also new is the Physical Defocus effect, which is GPU-accelerated. Additionally, the Explorer, a new setting for keeping effects and color grading set-ups for later use.
Press Release: Autodesk Unveils Flame 2021
SAN FRANCISCO – Autodesk has unveiled Flame 2021, introducing new features aimed at innovating and accelerating creative workflows for VFX, color grading, look development, and editorial finishing.
Flame 2021 increases workflow flexibility for artists, expands A.I. capabilities with new machine learning-powered human face segmentation, and simplifies finishing for streaming services with new functionality for Dolby Vision HDR authoring and display. By popular demand, the release also adds a new GPU-accelerated Physical Defocus effect as well as finishing enhancements to make it easier to adjust looks across many shots, share updates with clients, and create beautiful work, faster.
New Flame Family 2021 features include:
Machine Learning Human Face Segmentation
A new semantic keyer introduces the ability to isolate and extract alpha mattes for skin, eyes, lips, nose, and additional facial features via A.I. and machine learning with no manual tracking required.
Dolby Vision HDR Authoring and Display Workflow
New HDR Dolby Vision implementation enables XML metadata import/export for collaborative workflows; adds Dolby analysis trim and target display viewing within Flame; and introduces eCMU, iCMU and HDMI metadata tunneling for viewing HDR content via SDR monitors and Dolby enabled TVs. Additionally, Flame’s multilayer edit timeline now includes an HDR track to keep Dolby Vision metadata in sync, make last-minute edit changes, finalize transitions, and integrated graphics.
A new GPU-accelerated Defocus Effect makes it easier to add depth of field to shots and can be used in Batch as a standalone Matchbox node or in Image Selective in combination with a generated AOV Depth map. Choose between Physical and Action Camera focus models or create custom models by adjusting attributes. Lens artifacting and radial, chromatic aberration can be customized to achieve the level and quality of out-of-focus blur desired, Depth Slices can be increased and blended for more granularity of focus, and highlights can be bloomed using a selection of Bokeh attributes and lens noise models.
Save and Recall Color Grading and VFX
Quickly save and recall color grading and VFX work in the new Explorer, a dedicated “grade bin” and reference comparison area to support artist workflows.
A new video preview mode shares artist viewports, including storyboard, manager, and schematic, to SDI or HDMI preview monitors. In broadcast mode, Gmasks can now be observed in the view area during editing along with any other tools you directly manipulate.
GMask Pre-Made Shapes
New GMask pre-made shapes with softness are available for colorists, compositors, and finishing VFX artists in the image and action nodes.
For a first-look at Flame 2021 and discussion on the latest tool updates for artist workflows, Autodesk will be hosting an upcoming webinar on April 28 with Andy Milkis, director of visual effects and technology at LVLY and co-founder of the New York Flame User Group. Interested participants can register to attend the free virtual event.
Posted by Michele Yamazaki