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New: cebas thinkingParticles 7.0 – Material Point Method Revolution

cebas thinkingparticles v7

cebas Visual Technology has released a major new version of thinkingParticles, v7.0.  It’s packed with new simulation tools and enhancements for creating advanced 100% procedural visual effects in 3ds Max.

cebas thinkingParticles for 3ds Maxcebas thinkingParticles for 3ds Max

Material Point Method Revolution

thinkingParticles has reached another Major milestone in its development history! With a plethora of new simulation tools and new features, this release of thinkingParticles is worthy to be named a 7.0 Release!

As with all things in life, it’s not only about the good looks, -no- it’s more about the inner values which really matter. thinkingParticles Version 7 is no different, it got a complete engine flush, washing out all the “dirt and grime” of the old times. Version 7 offers a brand new, state of the art memory handling architecture specifically optimized for modern multi-core systems.

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What’s new in thinkingparticles 7.0?

thinkingParticles Release 7.0 brings to you many bug fixes, workflow enhancements and new features, features like a brand new state of the art MPM Solver. MPM is short for Material Point Method, it is a grid based system that accelerates the physically accurate simulation of real world material properties. Materials one could simulate with MPM can range from hydro fluids, rubber to rock solid metals.

Flow MPM

thinkingParticles’ Flow operator now integrates, in addition to SPH, a full grid based Material Point Method (short MPM). MPM represents a new 100% procedural approach in simulating continuum body dynamics right from within thinkingParticles. Specifically, MPM allows you to simulate highly deformable objects with great stability and a low amount of simulation artifacts.
Multiple new operator nodes offer a 100% procedural control of any Material Point Method effects in thinkingParticles. In its first release, the following material properties are supported by MPM, with more to follow.

  • Sand
  • Snow

Cellular

A powerful new node to procedurally generate volumetric 3D patterns and group them in individual cells. Besides the well known procedural patterns Circular and Chip, a third pattern; Voronoi has been added. This new Voronoi function allows you to procedurally create your own 3D patterns and still have full control over it.

Sprites

A new DX hardware accelerated particle viewport display method has been added to thinkingParticles. This viewport display option in thinkingParticles enhances the viewport feedback and offers a faster and better density perception of large particle simulations.

Core Enhancements

thinkingParticles 7.0 comes with the latest in memory management and multi-threading support technology in its core. Early Beta-Tester feedback indicates an overall speed improvement throughout every single aspect of thinkingParticles. For example, complex fragment simulation and SC rigid body effects can show up to 5 times speedup, in some extreme cases even 10x.

cebas has also reaffirmed that finalRender continues to be an important part of thinkingParticles. They are adding a full commercial license of finalRender – a value of $294 – for FREE!

thinkingParticles 7.0 officially supports 3ds Max 2022, 2021, 2020

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Posted by Kim Sternisha