New: Chaos Corona 8 for 3ds Max & Cinema 4D
Discover how Chaos Corona 8’s new features, including Chaos Scatter, Chaos Cosmos, Corona Decal, and Corona Slicer, can invigorate your productivity and amplify your creativity.
Place trees, rocks, grass, flowers, cars in a parking lot, and other objects where randomization or repetition is required.
Instant access to a huge collection of assets, materials, and HDRI skies, right from within your 3D host application.
Easily add surface details or imperfections such as scratches, craters, cracks, smudges, splatters, and more, including displacement.
Corona Curvature Map
Add dirt or wear-and-tear derived from how quickly the surface is curving at that point.
Customizable Tone Mapping
Get the exact final look you want with new operators such as Tone Curve and Advanced Filmic Mapping, all in a user-configurable stack of operators so you can add, delete, and move them as necessary.
Adjustable PBR Reflection Tail
With this new parameter for the Corona Physical Material, you can create blurred reflections for metals to give a softer look with more “depth” to the material. It correctly affects caustics, too.
Remove unwanted caustics with new Include/Exclude options.
Dome Mapping for Environments
(Cinema 4D only, already exists in 3ds Max)
Ideal for automotive visualizations, product renders, and more, this mode “sticks” your 3D objects in place within the environment map as you move the camera around.
Here is an example render:
While here you can see it in use in Interactive Rendering:
Support for M1 machines
(Cinema 4D only)
Corona now supports running on M1 processors, bringing a 40-50% speed increase compared to running Corona under Rosetta.
New licensing system
Corona now uses the same licensing system as all Chaos products, making it easy to manage and maintain all your Chaos licenses in one place.
Posted by Michele Yamazaki