New: Chaos Group V-Ray 5 for Houdini is Now Available
Chaos Group V-Ray 5 for Houdini offers innovative features that enable you to do more than ever before, with a redesigned V-Ray Frame Buffer to Houdini with tools for basic compositing.
Chaos Group V-Ray for Houdini
V-Ray for Houdini is a production-proven CPU & GPU rendering software for high-end VFX and animation. It comes with all the tools artists need to render amazing-looking procedural effects. Seamlessly integrated in Houdini, it enables smooth scene exchange and iterations between Houdini and other DCC applications.
What’s new in V-Ray 5 for Houdini?
V-Ray 5 brings a redesigned V-Ray Frame Buffer to Houdini with tools for basic compositing. The new, streamlined UI, ACEScg color space implementation and Light Path Expressions speed up your rendering and optimize your workflow for faster results.
Easily create different lighting scenarios without having to render again. When you have the look you want, you can save your light mix setup, send the layers to comp, and update the lights in the scene.
New Layer Compositor
We’ve expanded the capabilities of the VFB. With the VFB’s new Layer Compositor you can
fine-tune your images — combine render passes, set blending modes, and adjust colors all within V-Ray.
Light Path Expressions
For better control in compositing, construct your own render passes with Light Path Expressions. Output specific light contributions with timesaving presets or by writing custom expressions.
Simplified acesCG workflow
Enable ACEScg so V-Ray 5 can automatically convert the colors of textures, light temperatures, etc. to the correct color space, without the need of additional nodes.
Powerful features which save you time
V-Ray Material Library
Efficiently browse from a library of over 500 render-ready materials including metals, glass, wood and more.
Add reflective coatings directly in V-Ray Material so you can render faster and more efficiently.
Render soft microfiber fabrics like velvet, satin and silk with new V-Ray Material sheen options.
Randomized Textures and Colors
For more realistic textures and materials, add variety and subtle imperfections with the new VRayUVWRandomizer map and improved VRayMultiSubTex controls.
Stochastic Texture Tiling
Automatically remove texture tiling artifacts with the new Stochastic tiling option on the VRayUVWRandomizer.
Dirt and Weathering
Give surfaces a weathered look. With the improved V-Ray Dirt texture, you can add dirt to cracks and crevices, create procedural streaks, or cover an entire surface.
New Sun and Sky Model
A new Sun & Sky analytical model is more accurate and improves lighting at sunrise and sunset.
The latest updates to V-Ray 5’s UI significantly improve your rendering workflow. Focus on your designs and achieve faster results with fewer tweaks and less clicks using V-Ray’s automatic settings.
Powerful GPU Rendering
Give your production renders a GPU speed boost. V-Ray GPU supports all the new features in V-Ray 5, as well as 2D displacement, OSL textures, and memory tracking. For scenes that are too big for your GPU RAM, initial support for out-of-core geometry has also been added.
Blue-noise shows less noise but with the same amount of samples. As your render resolves, depth of field and motion blur will appear smoother with less samples.
Volume Grid Texture
Added the V-Ray Volume Grid texture to provide tighter integration between V-Ray and Houdini’s native Ocean toolset down the line. Native ocean rendering is still being developed.
Posted by Kim Sternisha