New: Corona Renderer 4 for 3ds Max is Now Available
Corona Renderer v4 for 3ds Max offers fast and easy caustics, the ability to pick objects and set the DOF focus point right inside the render window, fisheye mode for cameras, multiple suns and environments for LightMix, new image filtering, and more!
Corona Renderer delivers high quality, physically-based shading in production rendering. All its features are tightly integrated into Autodesk 3ds Max and Cinema 4D.
What’s new in Corona Renderer 4 for 3ds Max
- Caustics – We think these are the best caustics in any render engine!
– Easy to set up with just a click or two
– No complex parameters
– Fast to render
– Handles reflective caustics and refractive caustics
– Refractive caustics can include dispersion (hello Dark Side of the Moon!)
– Each light source can have caustics enabled or disabled
– Works as expected with LightMix and other Corona tools
- Pick objects, and set DOF focus point in the rendered image – works in both the VFB (during IR, final render, or after rendering is complete) and in the docked viewport IR.
- Fisheye mode for cameras – perfect for both interior and exterior renders, any Corona camera can be given a fisheye lens, with all the controls you need to get the result you want.
- Intel AI Denoiser – works on any CPU (not just Intel), giving you access to AI denoising for final renders that can be done on any machine.
- Multiple Suns and Environments for LightMix – you can now add multiple Corona Suns to a scene, and set up a list of multiple environments, which you can then swap or blend between in LightMix.
- Rest (unassigned) LightSelect layer in LightMix can now be denoised and saved like any other LightSelect – no more noise for those elements that can’t be added to a separate LightMix layer on their own (or that you simply don’t want to add to a separate layer).
- Improvements to overlapping volumetric media – so those clouds that overlapped will now look as expected!
- New Image Filtering – makes noise less noticeable to the eye, getting away from the “pixel-by-pixel” look that CGI noise has. In effect this speeds up rendering, as you will need less passes or time to get to a satisfying visual quality.
- Adaptive Light Solver – now fully functional in all cases, the Adaptive Light Solver is now enabled by default, and gives great improvements to render times.
But what about Corona Renderer 4 for Cinema 4D?
All our Cinema 4D users will no doubt be asking when they will see these features finalized in Corona Renderer for Cinema 4D – well, you won’t have long to wait! The Release Candidates are already out, and the final version is expected very soon. We like to make sure all our users get access to the cool new functionality as soon as possible!
Posted by Kim Sternisha