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New: Corona Renderer 6 for 3ds Max and Cinema 4D Released

New: Corona Renderer 6 for 3ds Max and Cinema 4D Released

Corona Renderer 6Corona Renderer 6

Modern advanced high-performance renderer for 3ds Max, Cinema 4D, and other platforms.

Corona Renderer delivers high quality, physically-based shading in production rendering. All features integrate tightly into Autodesk 3ds Max and Cinema 4D.

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Free Trial

For those of you who have tried Corona before and your 45-day trial expired, we’ve automatically refreshed the demo period! To explain, this will give everyone an extra 14 days so you can try out all the new features! Simply download and install Corona Renderer 6. Activate the refreshed demo period right from within 3ds Max or Maxon Cinema 4D S22. Enjoy!

Try Corona Renderer for free!

Corona Renderer 6 for 3ds Max released!

Some of the highlights:

  • The New Sky Model has a better overall tint to the lighting in the daytime and supports the sun being below the horizon for dawn/twilight effects
  • New Lens Effects give you vastly more control over bloom & glare
  • 78 new materials in the Corona Material Library, including new Flooring, Carpet and Ceramic Tiles categories
  • Avoid texture repetitions with updates to the UvwRandomizer
  • New Adaptive Environment Sampler.  Removes the need for Portals, saving you the time (and pain!) of setting those up while giving more accurate results
  • Support for foam in Phoenix FD
  • And more!

Read full details about all the above, plus everything else there isn’t space to mention, over in the blog post

Corona Renderer 6 for Cinema 4D released!

Last week, Corona Renderer 6 for Cinema 4D was released.

Some of the highlights:

  • The New Sky Model has a better overall tint to the lighting in the daytime and supports the sun being below the horizon for dawn/twilight effects
  • New Lens Effects give you vastly more control over bloom & glare
  • The Corona Distance Shader for a vast range of effects thanks to “smart” materials that know how far away they are from objects in the scene
  • Avoid texture repetitions with updates to the UvwRandomizer
  • New Adaptive Environment Sampler removes the need for Portals, saving you the time (and pain!) of setting those up while giving more accurate results
  • Improvements to the Corona Node Editor
  • And more!

Read full details about all the above, in addititon to everything else there isn’t space to mention, over in the blog post

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Posted by Michele

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