New: Arnold Render 5.0 is Now Available
Toolfarm is proud to carry Arnold Render 5.0. This major new update includes improved performance and new shaders, bundled with 3ds Max 2018. Arnold is now a standalone renderer as well as a plug-in for Maya, 3ds Max, Cinema4D, and Katana.
MADRID & LONDON, 12 April, 2017 – SOLID ANGLE, the creator of the industry-leading Arnold global illumination ray-tracer, has officially released version 5.0 of the Arnold core rendering library and associated plugins for the main DCC tools. In addition, Autodesk today announced that 3ds Max 2018 ships with Arnold 5, replacing mental ray. Building on Arnold’s leadership in production ray-tracing, Arnold 5 represents an evolution in rendering for artists everywhere. Not just a feature release, Arnold 5 also represents a significant transition to a new architecture, paving the way for major developments to come. With a significant update to the Arnold core, faster rendering, new feature additions, enhancements to existing workflows and exciting new capabilities, Arnold 5 will help artists create more stunning imagery than ever.
“We are excited to make Arnold 5 available to artists worldwide,” said Solid Angle founder Marcos Fajardo. “With more than 500 development tickets completed, it has been a true labor of love as the team has really pushed to optimize Arnold and prepare the platform for future development.”
Arnold 5 is available now as a standalone renderer, as well as a plugin for Maya (MtoA), 3ds Max (MAXtoA), Cinema4D (C4DtoA), Katana (KtoA), and soon Houdini (HtoA) and Softimage (SItoA).
Read the full press release here: https://www.solidangle.com/news/press-release-arnold-5/
Posted by Kim Sternisha