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News: Thinkinetic Pulldownit Changes to Annual License

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Thinkinetic has changed it’s licensing for their shatter and destruction plug-ins, Pulldownit for Maya and 3ds Max, from perpetual to an annual license, with a reduction in the price.  Read the official announcement below for all the details.

Pulldownit changes to Annual License

Posted on June 16, 2020

From July 1st , 2020 all Pulldownit licenses will turn to annual with an important reduction in cost. Thinkinetic will stop selling perpertual licenses of Pulldownit plugin for Autodesk 3ds Max and Maya after that date.

Purchasers of perpetual licenses before 1st July will have normal access to fixes and updates during its maintenance period, after license support expires they can continue using the current installed software but they won’t get further updates of the software until purchasing a new annual license.

Purchasers of annual licenses will equally have access to fixes and updates during one year, after license expires they would have to purchase new annual licenses to continue using the software.

We think moving to annual license scheme makes it easier for everybody, as costumer you don’t have to worry about when your software maintenance expires to renew your license early and get the best discount; with annual licenses you will get always the same cost regardless whether you renew your license yearly or after 2 years or more.

Pulldownit plugin is, after 10 years of development, a mature piece of software, stable, reliable and responsive in what it does; our commitment at Thinkinetic is to continue developing new useful features for shatter and destruction effects, and improving plugin tools and performance to the maximum specially regarding incoming processors. In fact we are already working on exciting new features for next major release of the software.

At Thinkinetic we work everyday so our users get always the best experience when using Pulldownit plugin in their VFX projects.

Learn More about Pulldownit


pulldownit for mayaPulldownit for Maya

Pulldownit is a dynamics solver which allows for the creation of fractures as well as massive rigid bodies simulations. By using its technology digital artists are able to simulate fast and easily the collapse of buildings, cracking surfaces or fracturing any kind of brittle material.

Learn more| Purchase Pulldownit for Maya

 

 

 

pulldownit for 3ds maxPulldownit for 3ds Max

Pulldownit is a dynamics solver which allows for the creation of fractures as well as massive rigid bodies simulations. By using its technology digital artists are able to simulate fast and easily the collapse of buildings, cracking surfaces or fracturing any kind of brittle material.

Learn More | Purchase Pulldownit for 3ds Max

 

 

 

Posted by Kim Sternisha