News: X-Particles Summer Update – New Features Sneak Peek
A new version of INSYDIUM X-Particles will be released this summer. Get a sneak peek at two of the new features: UV Advection and Transfer Foam.
X-Particles Sneak Peek
xpOpenVDBMesher – UV Advection
UV Advection enables the mapping of textures to dynamic xpOpenVDB meshes.
As the mesh changes shape and animates, the texture will correctly advect over its surface.
Use scene objects or create unique references to map UVs to particle-driven meshes correctly.
xpOpenVDBMesher – Transfer Foam
Create dynamic foam maps using the new Transfer Foam feature within the xpOpenVDBMesher.
Physically accurate data generated by the xpFoam modifier is transferred to the xpOpenVDB-Mesher and displayed via an animated vertex map.
Adjust the foam map characteristics with artist-friendly controls for fade, multiply, and mapping.
Want to see them in action?
Check out INSYDIUM’s Sneak Peek post here
A fully-featured advanced particle and VFX system for MAXON’s Cinema 4D
INSYDIUM X-Particles is a fully-featured advanced particle and VFX system for Maxon’s Cinema 4D. Multithreaded, X-Particles utilizes all of your computer CPUs whenever possible for speed and efficiency. A unique rule system of Questions and Actions enables complete control over particle simulations.
An essential component of an artist’s toolkit, X-Particles is the solution to satisfy all your particle needs: Cloth, Smoke, Fire, Fluids, Grains, and Dynamics. Designers can switch effortlessly between motion graphics and VFX, within a unified system.
Posted by Kim Sternisha