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News: Congratulations to Maxon and Adobe on Technical Achievement Awards!

News: Congratulations to Maxon and Adobe on Technical Achievement Awards!

Maxon and Adobe have both been recognized for their technological achievements and we can’t be happier for them! Read the press releases from Maxon and the Academy.

Press Release

Maxon logo Cinema 4D’s Mograph Toolset Receives Academy Award

Innovative motion graphics solution recognized by Academy of Motion Picture Arts and Sciences with a Scientific and Technical Award

The MoGraph module in Cinema 4D is among this year’s Academy of Motion Picture Arts and Sciences honorees for a Scientific and Technical Academy Award. The esteemed award recognizes technological achievements that “…demonstrate a proven record of contributing significant value to the process of making motion pictures.”

The Academy recognizes MAXON developer, Per-Anders Edwards, for the initial design and development of the MoGraph toolset that “provides a fast, non-destructive and intuitive workflow for motion designers to create animated 3D graphics, as used for title design and fictional user interfaces in motion pictures.”

“MAXON prides itself on facilitating the best and brightest talent. We congratulate and thank Per for his ground-breaking work on the MoGraph toolset for Cinema 4D while acknowledging the contributions of the entire company that contributed to this incredible recognition,” said David McGavran, Chief Executive Officer. “Our goal is to continually innovate our software and solve the challenges of artists serving complex visual effects pipelines. MoGraph certainly embodies that philosophy”

The Academy’s Scientific and Technical Awards honor the men, women, and companies whose discoveries and innovations have contributed in significant and lasting ways to motion pictures. The Nine technical achievements, represented by 27 individual award recipients, will be honored at the Academy’s annual Scientific and Technical Awards Presentation on Saturday, February 9, 2019, at the Beverly Wilshire in Beverly Hills. The Sci-Tech Awards presentation has become a highlight of the Academy Awards season.


Press Release from The Academy Awards

Curtis Clark to receive John A. Bonner Award

Wednesday, December 12, 2018 – 10:45

The Academy of Motion Picture Arts and Sciences announced today that nine scientific and technical achievements represented by 27 individual award recipients will be honored at its annual Scientific and Technical Awards Presentation on Saturday, February 9, 2019, at the Beverly Wilshire in Beverly Hills.

In addition, cinematographer Curtis Clark will receive the John A. Bonner Award (a medallion) for his extraordinary service to the motion picture industry.

“Each year, the Academy forms a diverse committee made up of nearly 60 experts on the technology of filmmaking tasked with examining the tools that artists use to create films,” said Doug Roble, chair of the Scientific and Technical Awards Committee. “This year, the committee is recognizing nine technologies from around the world.  These extraordinary contributions to the science of filmmaking have elevated our art form to incredible new heights.”

Unlike other Academy Awards to be presented this year, achievements receiving Scientific and Technical Awards need not have been developed and introduced during 2018.  Rather, the achievements must demonstrate a proven record of contributing significant value to the process of making motion pictures.

The Academy Awards for scientific and technical achievements are:

TECHNICAL ACHIEVEMENT AWARDS (ACADEMY CERTIFICATES)

To Eric Dachs, Erik Bielefeldt, Craig Wood and Paul McReynolds for the design and development of the PIX System’s novel security mechanism for distributing media.

PIX System’s robust approach to secure media access has enabled wide adoption of their remotely collaborative dailies-review system by the motion picture industry.

To Per-Anders Edwards for the initial design and development of the MoGraph toolset in Cinema 4D for motion graphics.

MoGraph provides a fast, non-destructive and intuitive workflow for motion designers to create animated 3D graphics, as used for title design and fictional user interfaces in motion pictures.

To Paul Miller for the software design, principal engineering, and continued innovation, and to Marco Paolini for the efficient, artist-friendly workflow design of the Silhouette rotoscope and paint system.

Silhouette provides a comprehensive solution for painting, rotoscoping and image manipulation of high-resolution image sequences. Its fast, scalable and extensible architecture has resulted in wide adoption in motion picture post-production.

To Paul Debevec, Tim Hawkins and Wan-Chun Ma for the invention of the Polarized Spherical Gradient Illumination facial appearance capture method, and to Xueming Yu for the design and engineering of the Light Stage X capture system.

Polarized Spherical Gradient Illumination was a breakthrough in facial capture technology allowing shape and reflectance capture of an actor’s face with sub-millimeter detail, enabling the faithful recreation of hero character faces. The Light Stage X structure was the foundation for all subsequent innovation and has been the keystone of the method’s evolution into a production system.

To Thabo Beeler, Derek Bradley, Bernd Bickel and Markus Gross for the conception, design, and engineering of the Medusa Performance Capture System.

Medusa captures exceptionally dense animated meshes without markers or makeup, pushing the boundaries of visual fidelity and productivity for character facial performances in motion pictures.

To Charles Loop for his influential research on the fundamental scientific properties of subdivision surfaces as 3D geometric modeling primitives.

Loop’s 1987 master’s thesis, “Smooth Subdivision Surfaces Based on Triangles,” together with his subsequent research and publications, extended the theory of subdivision surfaces and inspired further development of methods that transformed the way digital artists represent 3D geometry throughout the motion picture industry.

SCIENTIFIC AND ENGINEERING AWARDS (ACADEMY PLAQUES)

To David Simons, Daniel Wilk, James Acquavella, Michael Natkin and David Cotter for the design and development of the Adobe After Effects software for motion graphics.

After Effects’ pioneering use of consumer hardware to host an application that is extensible, efficient and artist-focused has made it the preeminent motion graphics tool in film production, allowing motion designers to create complex animated elements for title design, screen graphics, and fictional user interfaces.

To Thomas Knoll and John Knoll for the original architecture, design, and development, and to Mark Hamburg for his continued development and engineering of Adobe Photoshop.

Photoshop’s efficient, extensible architecture, innovative virtual-memory design, and powerful layering system introduced a new level of user interactivity, which led to its adoption as the preferred artistic tool for digital painting and image manipulation across the motion picture industry.

To Ed Catmull for the original concept, and to Tony DeRose and Jos Stam for their pioneering advancement of the underlying science of subdivision surfaces as 3D geometric modeling primitives.

Their creation of essential geometric operations and sustained research on the fundamental mathematics of subdivision surfaces helped transform the way digital artists represent 3D geometry throughout the motion picture industry.

JOHN A. BONNER AWARD (Medallion)

Curtis Clark

Presented to an individual in recognition of extraordinary service to the motion picture industry.

The 91st Oscars® will be held on Sunday, February 24, 2019, at the Dolby Theatre® at Hollywood & Highland Center® in Hollywood, and will be televised live on the ABC Television Network. The Oscars also will be televised live in more than 225 countries and territories worldwide.

 

 


Cinema 4D R20 Now Available

Some new features in R20:

  • MoGraph Fields – Offer unprecedented content creation possibilities to the procedural animation toolset in MoGraph. The Fields feature in Cinema 4D R20 makes it possible to efficiently control the strength of the effect using any combination of falloffs – from simple geometric shapes to shaders and sounds to objects and mathematical formulas. Fields can be mixed and combined with one another in a layer list. Effects can be re-mapped and grouped in multiple Fields to control Effectors, Deformers, weights and more.
  • Volume-based modeling – The OpenVDB-based Volume Builder and Mesher in Cinema 4D R20 offer an entirely new procedural modeling workflow. Any primitive or polygon object (including the new Fields objects) can be combined to create complex objects using Boolean operations. Volumes created in R20 can be exported sequentially in OpenVDB format and can be used in any application or render engine that supports OpenVDB.
  • Node-based material system – More than 150 different node-based shaders offer customers a new and streamlined workflow to quickly and conveniently create shading effects from simple reference materials to highly complex shaders. The existing standard material system’s interface can be used to get started with the new node-based workflow. Node-based materials can be made available as parametric assets with a reduced interface.
  • CAD Import – Cinema 4D R20 offers seamless drag and drop import for common CAD file formats such as Solidworks, STEP, Catia, JT, and IGES. The scale-based tessellation feature of the import function offers individual control of the level of detail for impressive visualizations.
  • ProRender improvements – The GPU-based ProRender in Cinema 4D lets customers utilize the power of the GPU to create physically accurate renders. In R20, key features such as Subsurface Scattering, motion blur, and multi-passes are now available. Other enhancements in ProRender include updated code, support for Apple’s Metal2 graphics technology and the use of out-of-core textures.
  • Core Modernization – The modernization efforts of the Cinema 4D core architecture and foundational technologies MAXON announced in 2017 are now more tangible and mature in Release 20. This is marked by a series of significant API adaptations, the new node system, and the modeling and UI framework.

Learn More

Posted by Michele Yamazaki