The Changelog: V-Ray Next for 3ds Max, Mocha, Boom Library Update
It was a quiet week for updates but there were a few including Boom Library, V-Ray Next for 3ds Max, and a nice update for Boris Mocha Pro. In the Changelog, we tell you about recent updates in one convenient post.
Although these are small point updates, they’re often important updates. They can add support for hosts and remove support for older hosts. Sometimes bugs that have been driving you mad can get fixed, and other times it’s a crucial security fix. And, sometimes they’re just giving you some great new features! Scroll down to see what’s new!
Chaos Group V-Ray Next for 3ds Max, Update 2
V-Ray Next for 3ds Max, update 2 came out on June 5. This update introduces V-Ray IPR enhancements and V-Ray GPU updates to improve your workflow and let you quickly optimize your scenes. It’s now easier than ever to render efficiently with Memory tracking reports and Debug Shading in IPR.
Chaos Group V-Ray Next for 3ds Max
The next generation of rendering
V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling, and more accurate rendering. That means you work smarter — not harder — by automating steps that used to take up valuable time.
Boris Mocha Pro 2019.5
This was a major point update came out yesterday, This update adds long-requested OFX plug-in support for Flame artists, new edge-snapping spline tools, new AE Power Pin export option, custom layouts, and more.
Compatibility: Adobe After Effects and Premiere Pro, Avid Media Composer, and OFX hosts, including Autodesk Flame, Blackmagic Fusion, The Foundry Nuke, VEGAS Pro, HitFilm, and more. (Also available as a standalone application.)
Boom Library ENFORCER v1.2.2
And that Boom Library update. The June 2019 update includes two bug fixes.
- Fixed an issue causing broken GUI rendering on certain Windows systems with High DPI screens
- Fixed Init preset not loading correctly in Pro Tools after plugin instantiation
Your all-new sub-bass powerhouse
ENFORCER adds irresistible punch, a powerful body and a rigorous low-end bass impulse to your samples. You can heavily beef up sounds or add only a hint of weight, you can exchange kick drum tails and tune them easily using semitones or you can completely exchange given source sounds.
Posted by Michele Yamazaki