Update: U-RENDER 2020.6.4 Introduces Subsurface Scattering
In U-RENDER 2020.6.4 Uppercut introduces a major new feature with real-time subsurface scattering. Check out some videos and download the latest free trial.
U-RENDER 2020.6.4 Overview
With the newly introduced subsurface scattering and translucency properties for U-RENDER’s physically-based materials, you can now create believable materials like skin, marble, milk, and many more organic materials.
Have a look at the subsurface scattering overview video that quickly explains how to set it up.
This video overview shows the key features and parameters of U-RENDER’s real-time subsurface scattering.
Learn how to set up a basic material:
- Setting up the light source
- Using scattering color and settings
- Translucency settings
With real-time subsurface scattering and translucency properties for U-Render’s physically-based materials, you can create believable materials like skin, marble, milk, and many more organic materials.
U-RENDER Subsurface Scattering Sizzle Reel
To see the full release notes, visit the product page and click on the Updates tab.
High-Quality Real-time Rendering for Design, Animation, and Visualization
Based on the latest advancements in real-time rendering, U-RENDER integrates into traditional rendering pipelines and is designed to support and even replace offline CPU and GPU rendering solutions.
All the Speed of a Game Engine, None of the Hassles.
Posted by Michele Yamazaki