Update: Autodesk Arnold Render v6.2.0 – New Light Mixer Imager and More
Autodesk has updated Arnold Render to v6.2. This version adds light mixing, bloom and interactive denoising through imagers, plus some bug fixes.
Arnold Render
Global illumination rendering software
Autodesk Arnold Renderer can now be used for production rendering on both CPU and GPU, empowering users to choose the renderer best suited to their specific needs and workflow. From real-time look development to interactive lighting, Arnold GPU helps bring speed and power to user workflows, resulting in shorter iteration cycles and reviews. The ability to switch seamlessly between CPU and GPU rendering gives artists greater flexibility and provides efficiency gains for studios of all kinds. Arnold 6 also introduces on-demand texture loading, improved support for Open Shading Language and OpenVDB volumes, new USD components, and a quicker, easier way to buy.
What’s new in Arnold v6.2?
Enhancements
- Light Mixer imager: This new imager makes it possible to interactively edit the contribution of light group AOVs during and after rendering without restarting the render (core#9838).
- Bloom in imager_lens_effect: The imager_lens_effect now implements a bloom effect. Bloom or glow is a post-processing effect that will blur pixels above a given threshold across the frame to simulate light bleeding on an imperfect lens.
- Noice denoiser imager: The Arnold Noice denoiser is now also available as a post-processing effect. You can automatically denoise images every time you render a scene, edit the denoising settings and see the resulting image directly in the render view. Note that imager_denoiser_noice does not support temporal denoising.
- OptiX denoiser imager: The OptiX™ denoiser is now available as a post-processing effect. The imager also exposes additional controls for clamping and blending the result.
- And Lots More
Posted by Kim Sternisha