Update: Autodesk 3ds Max 2020.2 – Adds New Sketchup Importer and More
This point update to Autodesk 3ds Max brings several chamfer modifier improvements, a new importer that allows any version of SketchUp files to be imported into 3ds Max, a new viewport background mode, and more.
Autodesk 3ds Max
Produce professional-quality 3D animations, renders, and models with 3ds Max® software. An efficient and flexible toolset to help you create better 3D content in less time.
What’s new in Autodesk 3ds Max 2020.2?
Chamfer modifier improvements:
- Updates include new corner mitering types Patch and Radial which provide higher-resolution quadrilateral intersections.
- The Invert and Open options now work for all miter types.
- The new vertex chamfering implementation respects any set segment count or depth.
- New chamfer options are now available in Editable Poly: Uniform, End Bias, Radial Bias, Tension, and Depth
Importing SketchUp files:
- A new importer allows any version of SketchUp files to be imported into 3ds Max, whereas the legacy importer can only import files up to SketchUp 2014.
- Able to maintain compatibility with future versions.
Synchronize with Display Mode:
- New viewport background mode
- Automatically uses the Environment background.
- If Environment background is black, displays a gradient background.
- Some displays modes are exceptions.
Enhancements and Changes
Modeling
Viewport backface culling is now respected when clicking to select elements in EditPoly and EditPoly modifier and open edges and vertices remain selectable unless Ignore Backfacing is enabled. Double-click selection is now supported in the PolySelect modifier. Additionally, scripting access for TextPlus “Set Value as Text” functionality now gives you greater control using TextPlus in MAXScript.
Animation and performance
Performance has been notably improved in creating keys, Trackview, Slate UI, and file reset.”Average weights” has been renamed to “Normalize weights.” List controller evaluation is now just as fast regardless of whether the “Average Weight” option (now “Normalize weights”) is on or off.
User interface
3ds Max now uses the decimal separator that you set in your Windows regional settings.
Viewport
Image based lighting (IBL) is now automatic when an environment is added to the scene; you no longer need to add a skylight. The Physical material’s roughness parameter is now supported in the viewport’s Realistic mode. Shadows have been improved and are now supported in the default lighting mode.
Posted by Kim Sternisha