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Update: Autodesk 3ds Max 2021.1 – Modernization, Performance, Fit & Finish

3ds max 2021.1 update

This update to 3ds Max focuses on modernization, performance, fit & finish, with enhancements to Texture Baking, PBR workflows, new and improved Viewport quality & settings and more.

Autodesk 3ds Max

3ds Max offers a rich and flexible toolset to create premium designs with full artistic control.

  • Create massive worlds in games
  • Visualize high-quality architectural renderings
  • Model finely detailed interiors and objects
  • Bring characters and features to life with animation and VFX

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autodesk 3ds max 2021.1 update

What’s new in 3ds Max 2021.1?

Autodesk 3ds Max 2021.1 update is focused on modernization, performance, fit & finish.

Autodesk has continued to evolve Texture Baking, produced a faster and simplified install experience, and added more capability for PBR workflows in the viewport and rendering.

You will also find new and improved Viewport quality & settings, additional modeling tool improvements, and various enhancements to fluids in 3ds Max.

Here are some of the highlights of this update.

Bake to Texture:

  • Output now supports multi-tile UV mapping (UDIM)
  • Animated map outputs are now supported as well as multiple animated frames
  • Various usability improvements.

Fluids:

  • The Fluid loader is now exposed so that object types such as particle systems can work with the data
  • The Velocity channel now reports correct information when not using meters as your default scene scale. This fix will enable motion blur in your renderer
  • PRT now supports a signed and unsigned integer values (via .ini change).

Interactive Extrusion and Inset:

  • Users can now utilize a Shift+Drag (left mouse button) with the Move transform tool to extrude polygon component selections when using an Editable Poly or an Edit Poly modifier
  • Shift+Drag with the Scale transform tool now performs an polygonal inset action on selected polygon component selections when using an Editable Poly or an Edit Poly modifier
  • Clone/Copy actions are now performed with Ctrl+Shift+Drag when using the Move transform tool on the polygon component on and Editable Poly or an Edit Poly modifier.

Viewport improvements:

  • Depth of field now affects the environment map
  • Vignetting scale is now the same value as defined in the camera
  • Matte/Shadows material now work in the viewport
  • Each view can now have its own exposure, white-balance and vignette settings.

Arnold renderer:

  • MAXtoA 4.0.4
  • AOV token system
  • Animation support for Alembic
  • Increased shader spinner accuracy
  • Bake to Texture support for projection of normals from high to low resolution, normals spaces, and Mikkt.

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Posted by Kim Sternisha