Update: Autodesk Maya 2020.2 Now Available
The Autodesk Maya 2020.2 release including the Target Weld Tool, a Vertical splitter bar for Outliner, and a Reserve namespaces for unloaded references.
What’s New in Autodesk Maya 2020.2
Target Weld Tool: Preserve UVs option
The Target Weld Tool options include a new Preserve UVs option. With it, users choose whether the 3D texture distorts on a mesh when performing an interactive Target Weld or if the texture placement is retained.
When active (the default), the texture placement is preserved when target welds are performed. Disable this option if you do not want the UVs to be modified.
Vertical splitter bar for Outliner
Also, Autodesk added a new option for dividing the Maya Outliner layout vertically. Now, in the Outliner Display menu, a Window Layout rollout offers the choice of displaying the Outliner content either horizontally or vertically. Splitting the Outliner vertically lets you maximize vertical space which is useful when working with many objects in a scene.
Note: The option to split the Outliner vertically is available only in the main Maya Outliner (Windows > Outliner). Also, the Graph Editor outliner or the Dope Sheet outliner can only be split horizontally.
Reserve namespaces for unloaded references
When creating a reference or opening a scene that contains references, you can now choose to create and reserve the namespace for a reference even if you do not load the reference itself. This prevents the namespace from being used inadvertently for other nodes and references, causing conflicts when the original reference is eventually loaded.
Create sets easily with the new Outliner Sets contextual menu
You can now easily create sets and quick select sets from objects, as well as create partitions, using the new Sets sub-menu in the Outliner contextual menu. Select one or more objects, then right-click and select Sets, then choose from menu items that create sets or edit their membership.
You can also automatically select set members when you select a set. To enable this behavior by default, open the Preferences window, and enable Selection > Modifiers > Auto-select set members in the Outliner.
Run Viewport 2.0 in OpenGL mode on a remote desktop
If you have an Nvidia GeForce or Nvidia Quadro graphics card, you can now run Viewport 2.0 in OpenGL – Core Profile (Strict) or OpenGL – Core Profile (Compatibility) mode on a remote desktop by setting the MAYA_ALLOW_OPENGL_REMOTE_SESSION environment variable to 1.
If you have an Nvidia GeForce card, you also need to download a tool from Nvidia. See Rendering environment variables for more information.
What’s New in the Maya devkit
This release includes updates to the Maya devkit. For information on these changes, see What’s New in the Maya 2020.2 devkit.
Maya Quick Start tutorial
Check out the new Quick Start Tutorial in the Getting Started section of the documentation. This is a mini project aimed at novice users to teach them the basics.
Substance 2.1.2 plug-in
Maya 2020.2 Update provides a new Substance 2.1.2 plug-in which includes: new scripting commands, an upgraded user interface, bug fixes, and improved interoperability with Maya and other Substance programs.
Bifrost Extension for Maya 184.108.40.206
Maya 2020.2 includes Bifrost Extension for Maya version 220.127.116.11. See Bifrost 18.104.22.168 Release Notes for a list of bug fixes included in this version.
Remember that you can always download the latest version of Bifrost by visiting the Bifrost Download Center.
Arnold for Maya 4.0.3 plug-in
Maya 2020.2 Update provides a new MtoA 4.0.3 plug-in which includes: the ability to export Arnold scene data in USD format, optimizations to aiStandIn, faster performance when rendering swatches, and improved rendering of aiVolume.
For a list of features and fixes, see the Arnold for Maya release notes.
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Arnold is an advanced Monte Carlo ray tracing renderer, meeting the demands of feature-length animation and visual effects. In fact, Sony Pictures Imageworks co-developed Arnold and it’s now their main renderer. Furthermore, over 300 studios worldwide use Arnold including ILM, Framestore, MPC, The Mill and Digic Pictures.
Posted by Michele Yamazaki