Update: Chaos Group V-Ray Next for 3ds Max, Update 2
V-Ray Next for 3ds Max, update 2 introduces V-Ray IPR enhancements and V-Ray GPU updates to improve your workflow and let you quickly optimize your scenes. It’s now easier than ever to render efficiently with Memory tracking reports and Debug Shading in IPR.
Chaos Group V-Ray Next for 3ds Max
V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter — not harder — by automating steps that used to take up valuable time.
What’s new in Update 2?
V-Ray for 3ds Max, update 2 adds IPR updates, Debug Shading and a new Memory Tracking report for textures and objects, allowing you to save time and optimize your scenes.
V-RAY GPU BOOST
Boost your render time with the latest V-Ray GPU updates, including the popular alSurface shader for skin and VRayDistanceTex map.
Spice up your projects with the V-Ray Toon material to create non-photorealistic, cel-shading effects. Or take advantage of the new Dust and Scratches lens effect to simulate real-world camera styles.
Posted by Kim Sternisha