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Update: Lightwave 2020.0.1 Now Available – Performance Fixes

newtek lightwave 2020.0.1 update

This small update to Lightwave includes OpenGL performance fixes, rendering speed improvements, Lights and SSS improvements, and a new faster way for MIS to be accelerated.

NewTek LightWave 3D

NewTek LightWave 3D® is designed for the independent artist who desire control of their vision from start to finish. Affordable, complete, easy to learn and use, LightWave is well established as one of the leading 3D systems on the market. With the ability to model, animate and render stunningly realistic imagery and animation, LightWave allows you to create new worlds, build your brand and shatter expectations. LightWave 2020 refined and retooled.

What’s new in Lightwave 2020.0.1?

LightWave 3D® 2020.0.1 is available now in the Registration system as a free update for registered LightWave™ 2020 users.

This update introduces and fixes many things found by our internal testers during the production of 2020, and many that have been found by you, our end customers. Thank you for those, it’s because of thoughtful and helpful users like you – that take the time to communicate to us the issues that you’re having, that helps us make a better LightWave for you.

These include OpenGL performance fixes, rendering speed improvements, Lights and SSS improvements, and a new faster way for MIS to be accelerated.

Not to mention a raft of bug fixes, and feature requests. Also included in 2020.0.1 is support for the Unreal Engine build 4.25, and update for 4.24. This has also been made as a ‘hot fix’ download for registered 2019 owners in addition.

As a thank you – all users of 2020 trials will be reset. You will want to download 2020.0.1 and re-register for a new trial key, but it will give you a new fresh 30 day time limit.

-NewTek

Bumped product version to 2020.0.1.
Bumped the build number to 3221.

  • Updated Unreal Bridge Binary for Unreal 4.24
  • Added support for Unreal Engine 4.25 to the Unreal Bridge
  • Updated Optix to 6.5.0.
  • Fixed OpenGL HDR issues.
  • SSS optimizations.
  • Devised a new light MIS sampling method.
  • Fixed an exit memory leak.
  • … and so many more fixes and notes. I suggest checking out the change log.

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Posted by Kim Sternisha