Update: Luxion Keyshot 9.2 – Stability & Feature Improvements
The release of Keyshot 9.2 focuses and stability and feature improvements and also includes a new Translucent Medium material, Multi-GPU Memory support, and the all-new KeyShot Benchmark.
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What’s new in Keyshot 9.2?
KeyShot 9.2 offers new features and improvements for both KeyShot and KeyShot Viewer. These updates build on the new features introduced with KeyShot 9, features like GPU mode that allow you to utilize all the GPU power you have with the click of a button and material that take your visuals to a new level of realism. These new features and even more improvements, all of which can be seen in the KeyShot 9.2 release notes, are paving the way for even more capabilities in releases to come.
New ‘Translucent Medium’ Material
In KeyShot 9.2, we introduced an entirely revamped Translucent material for CPU rendering. In fact, the changes have been so significant that the material has been renamed to ‘Translucent Medium’. The new and improved material is based on the GPU version of Translucent Advanced that was already available in KeyShot 9.1, but has been significantly optimized for both speed and quality on both CPU and GPU. Compared to the old material, the new one does a much better job of handling translucency in both thin model sections and extremities. Performance should also be significantly better.
Note: When existing scenes are opened that contain ‘Translucent (Advanced)’ materials, the material will be shown as ‘Translucent (Advanced) (Legacy)’. Change the material type to ‘Translucent Medium’ to utilize the improved translucent material.
NVLink Multi-GPU Memory Support
KeyShot GPU mode now supports memory scaling for setups with multiple GPUs connected with NVIDIA’s NVLink in KeyShot 9.2 or higher. For example, two NVIDIA Quadro RTX 8000 GPUs will provide a combined 96 GB of GPU memory. When you have multiple GPUs connected with NVLink, you will see a difference in the available GPU Memory within the Heads Up Display in the Real-time view. Along with NVLink support, GPU startup time and direct lighting in GPU interior mode has also been improved.
KeyShot Viewer now features an all-new KeyShot Benchmark tool. The Benchmark tool indicates how fast your CPU or GPU will render KeyShot scenes compared to a reference system using an Intel Core i7-6900K CPU (@ 3.20GHz using all 8 Cores). A score of 1.0 is equivalent to the performance of the reference system. A score of 2.0 means that the rendering on your system is twice as fast as the reference system. To run the benchmark, simply select Benchmark after starting KeyShot Viewer. Download KeyShot Viewer for free here.
Here’s a list of all the new features and improvements in Keyshot 9.2:
- NVLink Multi-GPU Memory
- Benchmark mode in KeyShot Viewer
- Quality slider for JPEG output
- Added “Import folder” option in material import tool
- Improved Translucent advanced material on CPU (new name is Translucent Medium)
- Improved Caustics
- Improved the direct lighting in GPU interior mode
- Improved GPU startup time
- Renamed the Global and Local Revision Number variables in Name Templates
- Added the option to close the Welcome and KeyShotXR windows by pressing “Esc”
- Attempting to Render or Add to Queue with a blank Render name will now show a warning message
- Option to Do Not Show Again was removed from the Reset Camera dialog
- Add Studios to Queue now respects the order in the Studios window
- Added warning messages for unsupported image formats
- Added Benchmark mode to KeyShot Viewer
- Paste Position now respects locked state of parts
- Added relevant hotkeys to the context menu in the Real-time view
- Added a hover state to the Model Sets lock icon
- Scene warnings dialog now resizes to fit warnings better
- Reduced noise in Area Light renderings
- Ensured that the displacement progress bar is always on the top when loading a displaced scene
- Improved consistency of the Name Templates revision numbers
- Set the System Revision Number to 1 instead of 0
- Changed the default order of Library and Project in the Window menu
- Added New Studio Settings in Studios
- Improved the functionality of disabling an HDRI pin
- Added Denoise to the Image menu
- Added a hover state to the Materials Tab preview sphere
- Disabled the option to Unlink Materials in Scene Tree, Part Properties if the materials are not linked
- FPS no longer shows all decimals
- Faster change of Alembic animation frame
- More interactive manipulation of animation timeline
Posted by Kim Sternisha