Update: NewTek Lightwave 3D 2019.1 Adds Workflow & Feature Enhancements
This update to Lightwave 3D refines the artist’s workflow to make creation of complex, photo-real animation and imagery faster and more efficient. It’s a free update for registered users of LightWave 3D 2019.
NewTek LightWave 3D®
NewTek LightWave 3D® makes it possible for anyone to become a 3D artist and animator. The software is affordable, complete, easy to learn and use and well established as one of the leading 3D systems on the market for producing beautiful photo-real renders as well as incredible anime. This complete out-of-the-box 3D animation solution now offers real-time collaborative 3D interactivity through a bridge to Unreal Engine.
What’s new in Lightwave 2019.1?
LightWave 3D® 2019.1, a feature update to the production-proven graphics and animation package that refines the artist’s workflow to make creation of complex, photo-real animation and imagery faster and more efficient. LightWave™ 2019.1 builds on the streamlined workflows introduced in 2019, and also adds new capabilities to many of the new features of 2019.1, including the LightWave Bridge to Unreal Engine and OpenVDB content creation tools.
In addition, more than two hundred stability enhancements continue the trend of making each new edition the most stable and productive LightWave ever, for users.
Here’s a playlist showing some of the new workflows in LightWave 2019.1: LightWave 3D 2019.1 Playlist
Workflow “Quality-of-Life” Enhancements:
- Layers Panel
- Rename window is resizable
- Right-click to freeze/unfreeze a layer as selected
- Easy insert/exchange layers option in List mode
- Clicking on the Eye icon on the Object row will select all Layout visible layers.
- Vertex Maps Panel
- Added Name Filter field at top of panel
- New Right-Click function: Select By Map, for all points, edges or polygons in a map
- Delete now allows deletion of multiple VMaps of the same type at a time
New Navigation Options in Layout and Modeler:
- New game-style navigation mode combining hotkeys, mouse and scroll wheel to move within the viewport, adjust the view and move the scene playhead.
- Alternate control subjects and styles can be engaged from the Navigation Panel:
- Current Item
- Activate Twist on Space Explorer or horizontal mouse movement, etc., as jog/shuttle for timeline
Layout Panel List Pane Improvements:
- A variety of new functions have been added to “tree-style” list panes in many panels to allow more customization of the view and easier drag and drop re-ordering and hierarchy adjustments (Scene Editors, Graph Editor, Configure Keys, etc.)
Enhanced Configuration Control:
- Layout and Modeler both now have separate Key and Menu configuration files
- When the app asks for configs to be cleared, only LW2019.1.cfg, LWM2019.1.cfg, Extension Cache-64, and LWHUB2019.1.cfg need to be deleted and rebuilt. Customized hot keys and menus can now be preserved
- Reset Configs command plugin clears the files mentioned in the previous item, preserving customized hot keys and menus
- An optional progress bar added on the bottom bar of the Layout window; if multiple viewports are set to VPR, the progress bar will split into multiple bars, to show a bar for each viewport set to VPR
New OpenGL Viewport Option:
- Hide all non-renderable elements – grid, motion paths, camera, light, bone and null icons, etc.
LightWave Network Render Controller:
- Scene files can now be dropped on the lower window in the NRC
- Node Pick-up allows you to enter an IP address (v4 or v6) to access a machine anywhere on the Internet
LightWave™ Bridge to Unreal Engine:
- Added support for the new Red, Green and Blue channels for the Unreal Bridge.
- Improved performance for sending of meshes for scenes with many smaller objects
FBX Interchange Enhancements:
- The Interchange panel now has two options for the Transfer Mode. You can either Append Assets or Replace Animation. Append Assets was the default functionality from before, but Replace Animation is new, and is used to transfer animation over items that are already animated.
- You can now drag and drop complete scenes or individual elements from one side to the other.
- You now have the option to import materials as Principled BSDF using the FBX Interchange.
- Image and Image Sampler Nodes now offer Red/Green/Blue/Alpha/Luma as Scalar outputs
- Mesh To Volume node can create a particle system from the vertices of the input mesh.
- Solver and Gas Solver now accept velocity grids for dynamic collisions in addition to level set grids for static collisions.
Physical Sky Enhancements:
- Physical Sky background shader now uses a softened horizon line
- Physical Sky now includes a ground; the ground is an alpha channel that can be colored by any items placed above Physical Sky in the Environment list.
Cel Shader Enhancements:
- The new Cel Integrator now supports light color, but differently from LightWave 2015. The gradient is evaluated separately for each light. This allows for per light buffers for cel shading.
- LightWave’s installed Python is now v2.7.16
- PCore Console has been upgraded to Mark II
- Save and copy buttons no longer needed
- Log output is now text; not multiple, separate list entries
- The window is split in two, with log output and command input sections. The division between the two can be moved as needed and can be maximized in one direction or the other
- The command input area is deigned to emulate the python CLI, including syntax highlighting, and command recall that is retained between sessions up to the maximum prompt recalls
- Recall search using Shift-Space
- Command matching
- Fully customizable
- Primary and secondary prompts, even Bash-style
- The Prompt area has two modes:
- Command Prompt: default, immediately evaluates each command when entered
- Editor mode: enter as many commands as you wish; evaluates on return to Command mode
- Custom key bindings can be set, retrieved and inline documentation is provided
Posted by Kim Sternisha