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Update: Pixologic ZBrush v2021.7 – New Knife Brushes, Brush-Based Beveling and More

zbrush 2021.7 update

Pixologic has updated ZBrush to v2021.7, adding several new features including new knife brushes so you can design with precision, brush-based beveling, the ability to create stroke arrays and more.

ZBrush Perpetual

ZBrush Perpetual

The All-In-One Digital Sculpting Solution Designed for the Pursuit of Art

Pixologic ZBrush 2021 introduces a Dynamics system along with Controlled Cloth Sculpting and a revisiting of our Dynamic Subdivision feature. Pixologic added new features to ZModeler. They introduced iMage 3D support to ZBrush. In addition, they give it the ability to open native-format files created by ZBrushCoreMini.

Pixologic enhanced the ZBrush engine itself. For instance, they improved performance across the board. ZBrush 2021 sculpts more fluidly. Not to mention, it takes less time to perform other operations such as DynaMesh.

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What’s new in ZBrush 2021.7?

ZBrush 2021.7 is a free upgrade for all registered users of ZBrush.  Upgrade instructions can be found here.

ZBrush 2021.7 features include:

  • Design with Precision using the Knife brushes.
  • Store a point of view and swap back to it as needed with Stager.
  • Brush-Based Beveling
  • Use Stroke Interpolate to create stroke arrays.
  • Mirror Poseable PolyPaint and Mask on topologically symmetrical meshes even after they’ve been posed.
  • Adjust Last brush stroke to change its color or shape without having to redraw it.

Other Additions

  • Palettes can now be scrolled up and down with the mouse wheel.
  • Mask by Changed Points will allow the last stroke to be converted to a mask. This can also be used with Undo History to apply a mask to all strokes made after the marked undo point.
  • *PolyGroup by Changed Points will allow the last stroke to be converted to a PolyGroup. This can also be used with Undo History to apply a PolyGroup to all strokes made after the marked undo point.
  • BoostMask and DiluteMask features provide further options for refining the shape and intensity of an existing mask.
  • The Regroup Visible option assigns new PolyGroup IDs to the existing PolyGroups in your visible mesh.

Learn More

 

 

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Posted by Kim Sternisha

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