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Update: Resolume 7.14 – New Grid Cloner effect & More

resolume 7.14 update

Resolume has updated all their products with new features like Grid Cloner for Arena & Avenue, 2D Meshes for Wire, and updates to Alley.

What’s new in Resolume 7.14

7.14 improves NDI network streaming and adds a spanking new Grid Cloner effect for Arena & Avenue. Wire gets an all new Attribute Flow & 2D Meshes so you can create very fast cloners yourself. Alley has a completely rewritten rendering and video playback engine using Vulkan instead of OpenGL. And 7.14 also contains tons of bug fixes for all Resolume products. The fix list can be found below, but we had to trim it a bit as over 300 issues are solved in this release.

Arena & Avenue

NDI Improvements
We fixed a handful of NDI bugs, updated to the latest 5.5 SDK, optimized the formats to YUV instead of RGB so it’s now faster and uses less network bandwidth. Made alpha output optional and NDI outputs are now identified to run at the composition frame rate.

Grid Cloner
The Linear Cloner and Radial cloner got a new sibling called the Grid Cloner. The Grid Cloner has some cool shifting parameters, so make sure to give it a try. It’s made in Wire of course so you can also clone this cloner to make your own cloner :clown:

Wire

Attribute Flow
There’s a new flow in town! Attribute flow has joined signal and event flow and is indicated by a diamond-shaped inlet/outlet. Attribute flow allows you to change the attributes on nodes. Which means you can dynamically change the size of nodes like Linear, Sequence, Random, Buffer and Expand. This is a huge update to Wire and will make patches much more scalable. Make sure to check out the Attribute Flow example in Wire.

2D Meshes
Say hi to 2D meshes! Hi 2D Meshes! Meshes allow you to project a material onto geometry. This opens up the doors to custom cloners, insane repeat effects, rudimentary particle systems and funky pattern generators.

The 2D update introduces a lot of new types like Geometry2D, Camera2D, Material, Mesh2D, Transform2D and Box2D. Learn all about them in the brand new Mesh2D example in Wire. The introduction of Camera 2D also updates the Shape Render to include a camera inlet.

Translation & Rotation Flip
Previously, entering a negative Y value in a Transform or Move node moved a shape up, but this is not how most other software works, and it makes more sense to move an object down when entering a negative value. So we changed this to follow industry standard and common sense, entering a negative Y value now moved objects down in Wire. When loading an older patch we convert the patch and possibly insert a node or two automatically to make sure your older patches still work as expected. Rotation is now also going in the other direction, so a negative value is now rotating clockwise, this follows the industry standard for a right-handed coordinate system.

Choice In Deprecation & Suffixes
This update deprecates two nodes: Choice In and Pack. Deprecation means that the nodes still work, but cannot be created anymore.

The Choice In node is no longer needed as the Int In node now can function as a Choice In node. By adding option counts you can create button and drop-down menus like the Choice In node did. But the Int In is much more flexible in the values that can be assigned to the options and the UI is much cleaner.

Float and Texture Constructors & Convertors
As stated in the previous bit, we are also deprecating the Pack node. We found that many new users found the Pack node confusing and as we are introducing new types the Pack node required a lot of maintenance.

Therefore we are moving to a more logical system of constructors and convertors. Nodes like Float2, Float3, Float4 and Texture allow you to construct that type out of smaller types and essentially replace the Pack node’s functionality. The to float2, to float3, to float4 and to texture nodes allow you to convert one type to another. This change might be a tad bit confusing for early adopters, but in our experience this workflow makes more sense and is much easier to teach to new users.

Alley

Bye Bye OpenGL, Hello 🖖 Vulkan
We are transitioning away from OpenGL to Vulkan which is a much newer cross-platform graphics API. Our first major step is now done. Alley runs entirely in Vulkan and does not use OpenGL anymore. Alley now converts video faster, has much improved H.264 playback and can now also output to Syphon or Spout.

 

 

Resolume Avenue VJ Software and Arena Media Server

Avenue is an instrument for VJs, AV performers and video artists.

Resolume Avenue puts all your media and effects right at your fingertips so you can quickly improvise your live visuals.

Arena expands on Avenue and has advanced options for projection mapping and blending projectors. Control it from a lighting desk and sync to the DJ via SMPTE timecode.

Resolume Avenue and Arena puts you in charge. You can play your videos when you want, how you want. Forwards, backwards, scratch and adjust tempo to the beat. Mix and match your visuals quickly and easily and play Resolume like an instrument.

Resolume plays both audio and video files. Animate pixels and drop beats, combine any video file with any audio file.

Project video on any type of surface. Complex geometrical structures or whole buildings. Resolume Arena does all the hard work, so you can concentrate on the important part: being creative.

Learn more Try Avenue or Arena for free!

resolume wire

Resolume Wire

Modular node-based patching environment to create effects, mixers and video generators for Arena & Avenue

Resolume Wire is a friendly patching environment that is easy to learn. If you’re new to patching, Wire is a great app to start exploring. Our built-in suggestion system shows you which nodes can be connected to other nodes. It also includes documentation for each node, many example patches, in-depth articles, and video tutorials. With Wire we’re flattening the learning curve of patching.
Arena & Avenue Integration

Wire lets you create sources, effects and mixers to use in Arena & Avenue. Do as much intricate patching in Wire as you like. Expose the parameters you need to play the patch with Arena or Avenue and keep your live performance interface simple and clean.

Learn More

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Posted by Kim Sternisha

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