Substance Painter 2020.1 is the first release that ships entirely remotely. The update includes a revamped exporter with new possibilities, new controls for UV unwrapping, improved bakers, Python scripting, and more.
Substance Painter is part of Substance Suite Pro.
All the tools you need to texture your 3D assets in one application. Substance Painter has smart materials, smart masks and integrated bakers, and a state of the art real-time viewport.
What’s new in Substance Painter 2020.1?
View the full release notes
Here are some highlights of what’s new:
New Texture Exporter
The new exporter gives you a lot of new options to customize your exported textures. You can choose your custom file format and bit depth. There are overrides per texture set or even per texture, as well as better feedback on what exactly is being exported.
Plus you can also:
- Export your mesh with UVs
- Export your displaced mesh
New Curvature baker
Get your Smart Materials to look just right even faster: it’s RTX accelerated and takes only a couple of seconds with the right GPU!
You can use the new curvature baker with your high-poly mesh as well! Here is a comparison of the former Curvature baker and its newest version:
The Ambient Occlusion baker, too, gets a great improvement, with better default settings and a new Ground Plane option.
New Python API
This new Python API will be the path forward for scripting in Substance Painter, giving much broader capabilities for plugins and scripts.
Decals have landed in Substance Source! They’re specifically tailored for Substance Painter, so you can start adding some serious parametric details on your assets, or cool tags.
An automatic placement, modifiers, everything is here to make sure your decals look awesome on your asset.
And if you want more decals, we’ve just released 130 of them in Substance Source!