Update: Thinkinetic Pulldownit 4.5 for 3ds Max
This update to Pulldownit, the shatter and destruction plug-in for 3ds Max, has an enhanced workflow for dust and particle fragments, as well as usability and speed improvements.
Thinkinetic Pulldownit 4.5 for 3ds Max
Pulldownit is a dynamics solver which allows for the creation of fractures as well as massive rigid bodies simulations. By using its technology digital artists are able to simulate fast and easily the collapse of buildings, cracking surfaces or fracturing any kind of brittle material.
What’s new in Pulldownit 4.5?
This new update comes with useful improvements for better usability and faster creation of fracture effects inside 3ds Max. There is also an improved workflow for adding dust or emitting particles from fragments when using other tools, once you have finished with geometry destruction using PDI. For this we have included an enhanced 3ds Max Alembic exporter which can combine all simulated objects as a single cached mesh for faster viewport playback. And it comes with other advantages over the 3ds Max built-in exporter. Keep read to learn more.
There are other important improvements for working in destruction effects: animated meshes in dynamics are now updated much faster per frame and we have added a new event to switch cracks propagation mode at desired frame. This allows you to damage locally for some time then break geometry completely at a specific frame.
Regarding usability, we have added a new tool for easier fragments selection when creating clusters. The generation of different takes for standing models getting damaged is now an easy task with the improved behavior of “Static-Only Break” fracture option. Plus, quite a few annoying bugs of the previous version have been fixed.
Pulldownit plugin is fully integrated in 3ds Max and destruction scenes can be exported to other platforms using fbx or Alembic formats. Adding this range of features makes PDI a valuable resource when working in either VFX or Motion Graphics projects.
Learn more | Purchase Pulldownit for 3ds Max
Listed below are the most relevant highlights in Pulldownit 4.5 for 3ds Max.
Enhanced 3ds Max Alembic exporter. PDi Alembic exporter comes with several advantages over the 3ds Max built-in exporter when working with many animated nodes or destruction scenes:
- Combine all selected objects as a single cached Alembic mesh
- Option to exclude non-animated objects in selection from being exported
- Option to skip Jaggy-faces from being exported to get a lighter cache file
- Option to auto load the cache file with original materials applied
- Option to hide/delete original objects
- Easy replacement of cache file with original keyframed nodes if needed
Hi-poly animated meshes 2x times faster update in dynamics. Animated or deforming meshes such as character`s skin are now updated very fast during simulation, providing a smoother experience when including them as kinematic objects in destruction scenes.
New “Increase Selection” option for easier clusters creation. Creating clusters of fragments of similar size is much easier now using this new tool to select neighboring fragments in the same area just with one click.
“Only Breaks” fracture option captures larger cracks and detachments. This useful feature forces the model to stand while being impacted. Its behavior has been improved, so now it can generate larger cracks and detachments when they don’t jeopardize the overall structure. This effect is more noticeable when using it in conjunction with Clusterize level.
Added ability to change propagation scheme at frame. Users can now damage an object only locally for some time then change to continuous propagation at desired frame to create larger cracks.
Easily recompute rigid bodies with baked keys in dynamics. In order to recompute fragments with baked keys, the user has to just confirm it in a dialog box.
Manage PDI World Window is now model-less. This allows the user to interact in the viewport while this window is open, selecting rigid bodies to enable/disable or delete them.
New option to show/hide/select all disabled rigid bodies in scene. It is easy to lose track of disabled rigid bodies. With this handy new option, you can select all of them at once to enable or delete them, or hide from the viewport all the disabled rigid bodies with just one click.
Posted by Kim Sternisha