Update: Autodesk Flame 2018.3 adds PBS shading support from Maya and 3DS Max
This update adds several new features and enhancements that were suggested and voted up by Flame users.
Flame® software offers tools for fast, interactive 3D visual effects, finishing, compositing, advanced graphics, color grading, conform, editorial, and look development.
What's New in version 2018.3 Highlights
- Image isolation with keying and masking
- Pixel-based VFX
- Look development
Motion Warp Tracking
- New algorithm for organic distortion
- Available for GMasks, Surfaces, and Projectors
- Generate motion vectors in Action
- Enhanced signal monitoring
- New RGB Parade view
- Save custom Scopes presets
3D Scene Stingray PBS Material Import / Export
- Roundtrip 3d models with PBS materials
- Rendering parity with Maya and 3DS Max
- Export multichannel materials
For full release notes, view this PDF (pops)
New User Suggested Features and Enhancements
- You can now set multiple Reference frames and offset the camera on the Projector object. This increases the flexibility of Motion Warp tracking by providing multiple projection reference frames for interpolation. Multiple Reference frames are also available to 3D geometry tracking, and to any surface with a Motion Vector map.
- You can now connect a Projector to a Camera. This parenting allows the Projector to default to the FOV, Near, Far, and transformation of the Camera.
Media List Improvements
If media is read from a socket other than Result, the socket's name is now displayed in the Media List. The following information, when available, is appended to the name of the nodes:
- The output name and render pass from an Action or GMask Tracer node.
- The channel name from a multichannel clip.
- The output socket description, if different from Result.
Batch and Batch FX
- Elbow Node Improvements: The Result, Context, Current Clip Node, and Current Node views are now available to the Elbow node.
- A new option is available in the contextual menu of Batch or Batch FX nodes to help you work faster: Duplicate Keep Connections. See Mimicking, Copying, and Duplicating Nodes.
- The Select Previous Version and Select Next Version shortcuts used to cycle through multi-versions of a clip are now available in Batch andBatch FX.
- The output of a Look node can now be inverted using the Invert button (the status of the Invert button is ignored when a .cc file is generated using Export).
The following tokens are now available in Media Export:
- Audio Codec
- Audio Codec Profile
- Video Codec
- Video Codec Profile
- The Player panel is now shown on the opposite side of the Media Panel. This enables the image to remain in the centre of the screen.
- The Player no longer defaults to displaying the Source tab after closing an open sequence.
- It is now possible to change the values of numeric fields in the application while media is being played back, using the mouse, tablet, or the Tangent Panel, where applicable. As values in numeric fields update during playback, this may introduce a performance hit. You can disable the functionality using the Update During Playback option located in Preferences > User Interface > Numeric Fields.
- A Flame Python Console is now available from the Flame menu. This means that a Shotgun subscription is no longer required to use the Python API.
- Analyzing images in Flame has been enhanced, making it possible to display various Scopes widgets inside the Player or a Viewport. Any viewport can now be set to show the following widgets: Waveform (including a new RGB Parade), a Vectorscope, or a 3D Cube.
- It is now possible to copy transitions from one track to another using the new Copy Transitions to Track and Copy Selected Transitions to Track options located in a Timeline track contextual menu.
- The Look and Exposure nodes settings now display four decimals in their values.
- The new 360 VR mode in the Player and Multiview viewports allows you to visualize a latitude/longitude image, and navigate interactively, within a 360-degree environment.
Posted by Kim Sternisha