Update: Cebas finalRender Subscription Drop 2
Subscription Drop 2 brings great speed increases to finalRender, a hybrid CPU and GPU renderer for 3ds Max. If you’re a current subscriber, make sure that you update your software to experience the speed increases and other new features.
Giving You the Best of ALL Worlds – Software & Hardware Optimization Drop 2.0 biasHybrid™
Revolutionary biased light cache algorithm combines bias and unbiased techniques in a single light cache. This plus trueHybrid™ and you have top performing speed and image quality.
finalRender for 3ds Max is the perfect choice for 3d artists and studios alike wanting the maximum in image quality and photo-realism, without experiencing a brain melt when setting up complex scenes for rendering! And no compromises. Hardware optimization in Drop 1.0 trueHybrid™ means it no longer matters whether you create photo-real images on a CPU, on a GPU or both at the same time. Software optimization now Drop 2.0 biasHybrid™ further reduces random noise through the use of Lightcache technology; render faster, with fewer passes and no compromise in quality or finer controls. View Features videos below.
- Physically Based (Spectral) Wavelength Simulation
- Biased + Unbiased Hybrid Rendering
- Unlimited Network Rendering Available
- Fast Iterations, Save time and cost
finalRender: Drop 2 The Big Speed Up
The Choice Renderer for 3ds Max Artists
finalRender is unique in many ways, try it and you will know.
DROP 2: Hybrid Hardware Rendering plus biasHybrid ™ Rendering
The Big Speedup – finalRender Subscription Drop 2 represents the biggest enhancement so far. A new biased Lightcache system, a general reduction in overall memory usage and new algorithms throughout, offers the best trueHybrid™ rendering experience yet. GPU kernel memory usage has been reduced by up to 50% on newer NVIDIA cards. True unbiased CPU and GPU processing time has been sped up by up to 25%. Now, considerable fewer passes are needed to achieve a cleaner result in less time. Depending on the individual scene setup rendering speedups of 2 times or more are not unusual to see with this new release of finalRender.
Random Walk Subsurface Scattering
Drop 2 SubSurface Scattering has also been enhanced dramatically. The new SSS now uses Random Walk methods to enhance the look and calculation quality of Subsurface Scattering. It is faster! Physically accurate and lets you control the absorption of light based on its individual depth-based Wavelength Spectrum filtering. SSS works much better now with cavities and thin protrusions on the surface.
Subscription Drop 2 New Feature: biasHybrid™
For the first time, a biased rendering method has been married with a true unbiased spectral based rendering technology! It is like achieving the task of squaring the circle. finalRender perfectly combines those contradictory rendering methods into one simple to use but powerful package.
Subscription Drop 2 New Feature: Core Speed
Drop 2 reduces GPU kernel memory usage by up to 50% on newer NVIDIA cards. True unbiased CPU and GPU processing time has been sped up by up to 25%. Considerable less passes are needed to achieve a cleaner result in less time. Active Shade is now more responsive.
Subscription Drop 2 New Feature: Random Walk SSS
The new SSS now uses Random Walk methods to enhance the look and calculation quality of sub surface scattering. It is physically accurate and lets you control the absorption of light based on its individual spectral wave length . SSS performs much better, now!
Subscription Drop 2 New Feature: Physical Material
finalRender now fully supports the standard Autodesk Physical Material which makes it perfect for scenes created with previous versions of 3ds Max or scenes created for Arnold and ART. 3ds Max' own scene converter also offers to convert materials into the standard Physical material.
finalRender is a photographer’s dream come true
trueHybrid™ technology – bringing the power of CPU and GPU together! finalRender for 3ds Max is the perfect choice for 3d artists and studios alike wanting the maximum in image quality and photo-realism, without experiencing a brain melt when setting up complex scenes for rendering! And no compromises.
Posted by Michele Yamazaki