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Update: Chaos Group V-ray for Maya 3.4.03 update has multiple bug fixes

Update: Chaos Group V-ray for Maya 3.4.03 update has multiple bug fixes

This small point update is packed with bug fixes for better stability and performance.

Built to meet the creative demands of CG artists and modern production pipelines, V-Ray for Maya is a full suite of physically-based lighting, shading and rendering tools tightly integrated into Autodesk Maya.

What's New in v3.4.03?

Bug Fixes

V-Ray

  • Fixed image sequences with an index out of the sequence range not rendering
  • Fixed crashes on old Maya versions on virtual machines and old GPUs
  • Fixed wrong result with material environment override
  • Fixed set driven keys not being exported correctly in some cases
  • Fixed export of textures with multibyte character names
  • Fixed outline appearing in the Matte shadow render element with certain sampler settings
  • Environment overrides now have textured previews in viewport 2.0

V-Ray IPR

  • Changes to the Rounded Edges' corners parameter were not detected

VRayProxy

  • Fixed wrong animation range in the UI
  • Fixed mesh visibility lists not working after scene reload

VRayDisplacement

  • Fixed issues with Ptex and vector displacement

VRayDirt

  • Fixed UI issue with locked subdivs when “Use local subdivs” is disabled

VRayTriplanar

  • Fixed different texture instances sharing the same UI control

VRayIESLight

  • Fixed crash when toggling the target

VRayRectLight

  • Fixed high CPU usage in Viewport 2.0

PartIO

  • Fixed crash with PTC files and rgbPP expression

VRayLightSelect

  • Now works with probabilistic lighting

VRayDenoiser

  • The denoiser update button did not work after aborting denoise

VRayObjectProperties

  • Fixed issues with objects with identical names

XGen

  • Fixed crash when rendering archive

Learn More | Purchase V-Ray for Maya

 

Posted by Kim Sternisha