Update: Chaos Group V-Ray Next for 3ds Max, update 1
This update has several great new features including a new Viewport IPR and improved interactivity, new lens effects, GPU Bucket Rendering, and more! Check out the videos illustrating these new features.
New Viewport IPR & Improved Interactivity
Keep working while you render with fast new viewport IPR. Interactivity in V-Ray IPR on CPUs is now faster and supports atmospheric effects.
New Lens Effects
New glare and bloom lens effects have been fully redesigned to be faster and more accurate.
GPU Bucket Rendering
Faster multi-GPU performance on workstations and distributed rendering, plus added support for Cryptomatte render elements.
GPU Fast Fog
Faster, better sampling of environment fog helps you quickly add depth to any scene with V-Ray GPU.
Now available in V-Ray GPU, render highly accurate light refractions that split into their component colors.
Emulate the warped motion blur effects common in digital video and cell phone cameras.
Glint & Glitter Hair Controls
The V-Ray Physical Hair material adds new Glint and Glitter controls for better highlights.
Improved Lighting Render Elements
Improved lighting passes provide consistent, artifact-free results that are independent of light sampling as well as better support for the Adaptive Dome Light.
Enhanced Color Corrections
VFB color corrections (incl. Background and LUT) can be saved with the final render as raw .vrimg or OpenEXR files. LUT strength can also be controlled.
Improved V-ray Cloud Support
Improved V-Ray Scene export adds support for more features when rendering on V-Ray Cloud. Now in Beta. Learn more
The next generation of rendering
V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling, and more accurate rendering. That means you work smarter — not harder — by automating steps that used to take up valuable time.
Posted by Michele Yamazaki