Update: Autodesk Mudbox 2018.2 Update Introduces Dynamic Tessellation with Tutorial

Update: Autodesk Mudbox 2018.2 Update Introduces Dynamic Tessellation with Tutorial

Mudbox is back with a big and important update! We saw this update demoed at Autodesk last week and it was really impressive! If you’re unfamiliar with Mudbox, it’s a sculpting tool that allows you to turn something as simple as a sphere into a highly-detailed 3D mesh.

Autodesk Mudbox 2018.2 Dynamic Tessellation: Beast

Autodesk Mudbox 2018.2 Dynamic Tessellation: Horse

Watch the 10-minute version here.
Watch the 40-minute version here.

Trevor Adams and the Mudbox Team at Autodesk had a huge post about this update on the Autodesk blog. Here are a few excerpts:

How does Mudbox Dynamic Tessellation compare to the voxel-based solutions out there? Here are some unique benefits of using a tessellation-based solution:

Add geometry only where you need it

Freely move, twist and scale parts with no detail loss

  • Make functional, articulate surfaces such as eyelids that open and lips that part
  • Make thin and wispy surfaces and subtle nuanced shapes
  • Work on meshes with open edges

You have a number of tessellation settings you can tweak, but for the majority of our users, you rarely if ever need to adjust the settings from their defaults. This is mostly because the thresholds which Mudbox determines whether to divide or collapse edges during tessellation are based in screen space—the closer you are to your mesh, the more tessellation you add to the surface while sculpting. Zoom in to add detail—simple as that. You focus on the concept—the shape and form of your model—while Mudbox takes care of the rest.

Tessellation can also be used to selectively change the resolution of your mesh through three new brushes: Refine, Reduce, and Remesh. Use the Refine brush to add resolution to your mesh, and the Reduce brush to lower the resolution; in either case, you can set the target edge length. The Remesh brush lets you set both a minimum and a maximum edge length, so you can both refine and reduce a mesh at the same time, making small triangles larger and large ones smaller.

Want to know more about this new feature set? Check out a step-by-step guide I recorded for you folks. This 14-minute video covers:

  • A visual description of the common sculpting problem we’re solving
  • A demonstration of how Dynamic Tessellation works and what’s happening under the hood while you sculpt
  • A full step-by-step workflow tutorial on building a detailed tree character concept, starting from a 100-poly plane primitive

Autodesk Mudbox 2018.2 Dynamic Tessellation: Tutorial

Of course, there’s more to 2018.2 than its main attraction. Not only did we fix another 60+ defects, once again improving the quality and stability of Mudbox, but we added a few more noteworthy features, like:

  • High-DPI monitor support
  • Custom Edge Bleed setting for each Texture Map Extraction operation
  • Paint Brush Gamma Correct Blending option for linear color blending
  • General workflow improvements; i.e.
  • Resize brush size and strength from a zero value by using MMB-drag
  • Grab Tool Ctrl to grab surface using the normal direction
  • Tooltips have been improved

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Posted by Michele Yamazaki