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Update: Next Limit Realflow v10.1.2 & RealFlow | Cinema 4D v2.5.3

Update: Next Limit Realflow v10.1.2 & RealFlow | Cinema 4D v2.5.3

Both Realflow and Realflow | Cinema 4D have been updated with a few improvements and lots of bug fixes.

Realflow v10.1.2

RealFlow is an industry-standard, out-of-the-box fluid simulation software. Fast and easy to use, it is compatible with ALL major 3D platforms. Simulate anything from a single drop of water to a massive tsunami.

RealFlow 10 introduces the new DYVERSO multiphysics solver, a highly-optimized CPU and GPU particles solver where different types of materials are simulated within the same framework and are able to interact with each other. The HYBRIDO solver is also better in terms of speed and memory. There are hundreds of issues fixed, improving the overall stability of the software, new features for a better workflow, useful new daemons and more!

What's new in version 10.1.2?

  • Dyverso – Rigid material algorithms have been changed to avoid floating point errors which result in erroneous behavior sometimes.
  • Lots of bug fixes

World Cup Promo – 20% Off New Realflow Licenses – Ends July 15th 2018

Learn More | Purchase Realflow

Realflow | Cinema 4D v2.5.3

RealFlow | Cinema 4D gives you the best in fluid simulation, directly inside Cinema 4D. Now you can achieve high-end simulations with an even easier workflow.

What's new in version 2.5.3.0083?

General

  • Array Tool: Parameters can't be animated for meshes.
  • Initial State files created in RealFlow | Cinema 4D 1.0 are not compatible with 2.0 version due to the switch from RPC to Alembic.

Emitters

  • When using a multi-segment spline with the spline emitter node the “Prev” and “Next” buttons only iterate through the control points on the current segment.

Meshing

  • Mesh fluid/emitter weight vertex map computation is limited to a maximum amount of 10.

Parameters

  • File paths can't have unicode characters on Mac OS X.
  • Simulation steps configuration from RealFlow | Cinema 4D 1.0 scenes is reset to Auto mode when opened in 2.0 version.

Rendering

  • Simulation look on render may differ between multiple simulation/renders unless caching is enabled.
  • Objects deformed with Rigid, Elastic and Particle Skinner only support motion blur when using the Point Cache tag.
  • Particle render instances are not rendered/recognized by NVIDIA's Iray.
  • Motion blur with meshes doesn't work with NVIDIA's Iray.
  • Motion blur with meshes doesn't work with Maxwell Render.
  • Particle render instances original objects remain visible during render.

Lots of Bug fixes

Learn More | Purchase Realflow | Cinema 4D

 

 

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Posted by Kim Sternisha

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