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Update: U-RENDER 2019.01.15 Release

Update: U-RENDER 2019.01.15 Release

A notable new feature in this release is the addition of Ground Truth Ambient Occlusion. Furthermore, materials have received additional channel selection controls for textures and a number of bugs have been fixed.

From the release notes:

U-RENDER STANDALONE

New Features

[1136] – New Improved Ambient Occlusion Method (GTAO)

Comparison of previous and new GTAO Ambient Occlusion

comparison of GTAO Ambient Occlusion

Fixes

[1194] [1196] [1198] – Fixed artefacts with screen-space reflections in certain situations
[1190] – screen-space reflections do not render at certain render resolutions
[1170] – GPU system information is working again
various other fixes and improvements

U-RENDER CINEMA 4D PLUG-IN

New Features

[1136] – Added Settings for new GTAO Ambient Occlusion

Improvements

[1163] – added texture channel selections for Transparency (Opacity and Blurriness), Reflectance Glossiness/Roughness and Bump Height

Fixes

[1149] – Live Mode: wrong synchronization of light visibility when multiple lights are selected.


U-RENDERU-RENDER

High-Quality Real-time Rendering for Design, Animation, and Visualization

Based on the latest advancements in real-time rendering, U-RENDER integrates into traditional rendering pipelines and is designed to support and even replace offline CPU and GPU rendering solutions.

Learn More

To download a trial version, click on the product page.

 

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Posted by Michele Yamazaki