Webinar: Chaos Group V-Ray for Unreal, Update 1 – July 17, 2019
Join this free webinar today, July 17, 2019, to discover how V-Ray for Unreal can revolutionize your rendering experience and find out about the powerful new features in the latest update.
Chaos Group V-Ray for Unreal Webinar
Wednesday July 17, 2019 9:00 am PT | 12:00 pm ET
In this webinar, CG Specialist Valentin Yovchev will cover multiple workflows and show you everything from exporting your data assets from your content creation tool to setting up your project and moving your V-Ray data into Unreal.
Topics covered will include:
- Data preparation, including geometry checks and material optimizations
- Exporting from content creation tools (3ds Max)
- Importing with V-Ray for Unreal and Datasmith
- Light setup
- Look development
- Light baking
- Reflections and post-process effects
For more free webinars, check out Toolfarm’s Free Webinar page.
MEET THE PRESENTER
CG Specialist, Chaos Group
Valentin has over 15 years of experience in the CG industry, including a four-year stint at Gameloft. He’s worked on videogames, VFX and character design in Bulgaria, Romania and Spain, and freelanced for companies around the world. Valentin is an expert on software including 3ds Max, Zbrush and, of course, V-Ray.
Chaos Group V-Ray Next for Unreal
The fastest, simplest way to bring V-Ray scenes into real-time and render them.
V-Ray for Unreal introduces the fastest, simplest way for architects, product designers and pre-vis specialists to bring V-Ray scenes into real-time and render ray-traced images directly from Unreal Editor, supporting both V-Ray scenes and native Unreal Engine scenes.
V-Ray for Unreal is a plug-in for Unreal Engine (UE) Editor that allows you to import your V-Ray scenes from 3ds Max, Maya, and SketchUp directly to Unreal Engine Editor for rendering. V-Ray for Unreal maintains data consistency and your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you’re ready to render. V-Ray for Unreal can also be used for light baking and for rendering of native UE scenes or of 3rd party data that has been imported to Unreal Engine Editor with Epic’s own Datasmith.
Posted by Kim Sternisha