Webinar Replay: Xfrog and Unreal – Exterior Rendering and Vegetation Look Development
In this webinar replay, Stewart McSherry from Xfrog and Daryl Obert from Epic Games explain the workflow for developing the look of realistic vegetation using Xfrog, 3ds Max and Unreal Engine.
Xfrog and Unreal Exterior Rendering and Vegetation Look Development
Realistic trees and waving grass can make or break an exterior project.
In this webinar, Epic Games’ Daryl Obert shows you how to generate fast, realistic vegetation for look development in Unreal Engine. Daryl is also joined by Stewart McSherry from XFrog.
Learn to light with HDRI images, simulate wind in trees and grass, paint and scatter small details, create LODs, and use ray tracing to enhance realism.
Xfrog is a procedural organic 3D modeller that allows you to create and animate 3d trees, flowers, nature based special effects or architectural forms. Xfrog is available as a Mac OS, Windows, and Linux plug-in for Maya, Cinema 4D and as a standalone application.
Posted by Kim Sternisha