Webinar Replay: NVIDIA: Transform Your Workflow with Physically Based Materials
This webinar focused on what makes up a physically based material and how these materials are applied in different applications. Watch this interactive panel discussion with NVIDIA ® and Scott DeWoody to discover techniques on creating physically based materials that redefine the process of 3D visualization.
- Physically based rendering use cases and applications in AEC workflow
- Introduction to Substance Designer, MDLs and measured materials, and NVDIA Iray
- Demo on creating materials for CG
Posted by Kim Sternisha