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Webinar Replay: NVIDIA: Transform Your Workflow with Physically Based Materials

Webinar Replay: NVIDIA: Transform Your Workflow with Physically Based Materials

This webinar focused on what makes up a physically based material and how these materials are applied in different applications. Watch this interactive panel discussion with NVIDIA ® and Scott DeWoody to discover techniques on creating physically based materials that redefine the process of 3D visualization.

Topics discussed:

  • Physically based rendering use cases and applications in AEC workflow
  • Introduction to Substance Designer, MDLs and measured materials, and NVDIA Iray
  • Demo on creating materials for CG

Learn more about NVIDIA Iray

Learn more about Substance

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Posted by Kim Sternisha