What’s New in Arnold GPU, A Sneak Peek and Beta Information
Arnold GPU was announced yesterday and it has been creating a lot of buzz! It allows users the flexibility to jump seamlessly between CPU or GPU rendering. Simultaneously, Arnold 5.3 will also be released. Watch our news blog or follow Toolfarm on social media to learn when Arnold is released.
Arnold GPU Public Beta
Arnold GPU will be released tomorrow, along with Arnold 5.3. From Autodesk, “Arnold 5.3 with Arnold GPU in public beta will be available for download on March 20, 2019, as of 3 pm ET. Arnold GPU will be available in all supported plug-ins for Autodesk Maya, Autodesk 3ds Max, Houdini, Cinema 4D, and Katana.”
At the same time, Arnold 5.3 is being released. Primarily, these are the new features and improvements:
- Major improvements to quality and performance for adaptive sampling, helping to reduce render times without jeopardizing final image quality
- An improved version of Randomwalk SSS mode for more realistic shading
- Enhanced usability for Standard Surface, giving users more control
- Improvements to the Operator framework, for instance, a new Include operator and a more artist-friendly way to apply them
- Better sampling of Skydome lights, reducing direct illumination noise
- Also, updates to support for MaterialX, allowing users to save a shading network as a MaterialX look
Arnold GPU: What to Expect, from Greyscalegorilla
For a first look, Chad Ashley and Shawn Astrom both beta tested Arnold GPU (and they incidentally look like twins!). Specifically, they dive into what they think of this upcoming product.
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, and so Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
Posted by Michele Yamazaki