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Build 512.1 CoreMelt SliceX Powered by mocha for FCPX

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CoreMelt SliceX Powered by mocha for FCPX
 

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CoreMelt Plugins

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Powerful Shape Tracking in FCPX

CoreMelt SliceX Powered by mocha for FCPX  is instant shape motion tracking directly on the timeline in Final Cut Pro X. Just draw a shape on your video footage and press track.  It uses the power of mocha’s Academy Award-winning planar tracking engine to follow the motion in your footage. Use the tracked mask to color correct, blur, pixelate, sharpen, etc. The precise parts of the image you wish, with total control.

Now Apple Silicon native with a new full-screen user interface.

SliceX lets you create instant Shape Masks to cut out layers or isolate effects directly in Final Cut Pro X without having to go into Motion or create the masks with an external program. SliceX includes ten effects motion templates for common tasks and you can also use the Shape Masks with built-in effects, the built-in color corrector, or with third-party plugins.

In addition, SliceX takes the pain out of following complex motions. For example, just draw a shape and hit the track. After tracking the shape mask you can then do final adjustments with manual keyframes as needed. FCP X keyframing can be painful and tedious. With SliceX powered by mocha, we do all the hard work for you.

coremlet slicex templates

 

CoreMelt SliceX Features

Sharpen Shape Mask: Sharpen just the area inside a tracked shape mask with several different algorithms

 

Glow Shape Mask: Apply either Optical Glow or Core Glow to just the area inside a tracked shape mask.

 

Combine Tracking with Stabilization

 

Combine Tracking and Keyframing

Custom onscreen controls let you create shapes instantly

Use with built in effects, the color board or other plugins

Depth of Field and Tilt Shift Effects

CoreMelt SliceX Powered by mocha for FCPX In-Depth Tutorial

New features:

Copy / Paste of Track and Shape Data

You can re-use track data and shape animations by copy pasting the track data into a different plugin.

The procedure for this is as follows:

  • Apply any SliceX or TrackX plugin.
  • Track and / or keyframe animate the shape as normal.
  • Click on the shape and hold down the “option” key to bring up the contextual menu for the plugin. Select “copy”. This will copy both the track data and the shape data.
  • Select another TrackX or SliceX plugin and choose “paste”. You can choose to paste just the Track Data, just the Shape animation or both the Track Data and Shape animation.

Please note that in TrackX, Surface mode shapes can only be pasted into Surface mode shapes. Other types of shapes can be pasted into non-surface mode (Track and Mask mode). In SliceX there is only one shape type and shapes can be pasted freely between plugins.

New Track Processing Options

These options are accessed from the Track options button next to the track button When inserting graphics and text using TrackX you can turn on Motion blur in the Tracking options. This will allow for a much more realistic look when inserting graphics / signs or screen replacements.

Track Depth

Track Depth adjusts the track data to simulate an object being either further from the camera than the object you tracked or closer to camera.

Track Smoothing

This parameter lets you smooth track data by averaging the track over time. Higher values smooth the track over a longer time period.

ALL CoreMelt System Requirements

Updated April 19, 2023

The latest versions of CoreMelt products are installed using the CoreMelt Manager. For older versions, see this support article.

Category

Plugin

Requirements

OS

StyleX
ModelX
PaintX 4
Lock and Load 4
LUTx
DriveX
SliceX
TrackX
Apple Intel or Apple Silicon-based computer with macOS Catalina (10.15) or later

Chromatic
V2 Plugin Set
Lock and Load 3
Apple Intel computer with Mojave (10.14) or later
*works on M1 computer when using FCP in Rosetta 2 mode

Host support

StyleX
ModelX
PaintX 4
Lock and Load 4
Final Cut Pro X 10.5.x or later
Motion 5.5 or later
V2 Plugin Set
Lock and Load 3
Final Cut Pro 10.4 or later
Apple Motion 10.4 or later
Premiere Pro CC2018 or later
After Effects CC2018 or later

RAM

Recommended for all plugins16 GB RAM (8 Minimum)

GPU

Recommended for all pluginsGPU supporting Apple Metal with 2GB VRAM or more
Quad-core processor or better
CoreMelt products may work on hardware that does not meet these requirements but performance may be compromised.

Please try a trial version first to check if they meet your requirements.

For best performance, we recommend you use a graphics card with 256MB of video memory (VRAM). 512MB VRAM is required for rendering HD projects in high precision color or for configurations with multiple high-resolution displays.

The following graphics cards are not supported:

  • Nvidia GeForce FX 5200 Ultra
  • Intel GMA 950
  • ATI Radeon 8500, 9200

Some Macbook and Mac mini models are not supported due to the more limited feature-set of their built-in graphics accelerators.

Not sure what graphics card is installed in your system?

You can determine what graphics card is installed on your system by selecting the “About this Mac” command under the Apple menu.

When the system summary appears, click the “More Info…” button, which will launch the System Profiler application.

CoreMelt ShotAnvil Introduction #gettingstarted

CoreMelt ShotAnvil Introduction #gettingstarted

Watch this introduction to CoreMelt ShotANVIL for FCPX. It combines PaintX, SliceX, and TrackX into one combined editor interface.

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Remove an unwanted object in FCP X such a satellite dish, tv antenna, electric pole etc by cloning part of the sky or background using Coremelt SliceX.

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Coremelt One Minute Tutorial - Tracking a mask to a face

Learn how to track a mask to a face in FCP X using the Shape Mask Layer Template in Slice X in this tutorial from Coremelt.

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Adding Weapons and VFX to a Fight Scene

Inserting Blood Hits, Muzzle Flash and Wound Effects into a fight scene in FCP X using Coremelt TrackX powered by mocha.  Plus free blood and muzzle flash elements from FXElements.

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In Depth: Skin Retouching Part 3: More Plug-ins + Tutorials

Welcome to the final installment of this series on skin retouching. I’ve already covered loads of plug-ins available for After Effects and a few NLEs, linked to lots of tutorials and given you several tips on how to touch up skin, keeping your actor as natural looking as possible. This article includes even more plug-ins and some recent tutorials for all sorts of compositors and editing tools.

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In Depth: Skin Retouching and Digital Makeup, Part 1

Do you need to make some small fixes to the skin of your actor, like fixing a blemish or blotchiness? Here’s part 1 of a 2 part series on Skin Retouching and Digital Makeup to get you started!

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CoreMelt SliceX Powered by mocha for FCPX Tutorials

We've compiled a bunch of SliceX powered by mocha,  tutorials for your learning convenience.  These tutorials will show you how use SliceX with any effect, cut  holes in masks, combine tracking and keyframing and how to combine tracking with stabilization.

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