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1.x Pixelocybe

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Pixelocybe
  

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Pixelocybe

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Pixelocybe

A healthy dose of trippy visuals for your pixels.

A healthy dose of trippy visuals for your pixels. Pixelocybe is a hybrid mosaic/displacement filter with a flexible two input pipeline for endless combinations.

Now with MFR & M1 support + new Channels and Mosaic Curve options

How it works

Pixelocybe is a dynamic mosaic filter, which produces mosaic blocks per pixel depending on its luminosity or the luminosity of the input layer. The result is much trippier than it sounds. One of the most powerful features of the plugin is that it accepts a second layer as an input. This allows you to pipe any inputs or filters into Pixelocybe, creating endless combinations.

Available parameters rundown

  • Channels allow you to specify which color channels should the effect be applied to.
    • RGB – the effect is applied on each of the RGB components separately.
    • Luma – the effect is applied to all channels equally using the overall luminance of a pixel.
  • Intensity Source – optional, allows you to pick a different layer as an input for the plugin. The pixelation effect is applied using the layer pixels’ intensity, hence the name. Don’t forget to check Effects & Masks if you plan to use effects on the input layer. When set to “None”, the current layer is used as an input for the effect.
  • Mosaic Width/Height defines the maximum block width/height of the mosaic.
  • Shading – shades long stretches of the same luminosity and generally smooths out the image. The shading can be applied horizontally, vertically, or on both axes.
  • Mosaic Curve Type – this is what Pixelocybe uses to map input pixel luminosity to the resulting mosaic distortion. See the manual (downloaded with the plugin) for a more detailed explanation.
  • Mosaic Curve Phase offsets the curve by a set amount of degrees
  • Offset Horizontal/Vertical offsets where the mosaic intensity is read from horizontally and vertically.
  • Transparency makes parts of the image transparent, useful for quick keying and doing transitions.
    • Transparency Below/above pixels below/above this luminosity become transparent
    • Transparency Phase offsets where the above two parameters start and finish, similar to Mosaic Curve Phase.
    • Transparency Smoothing is useful for smoothing out sharp transitions between transparent and opaque areas of the image, when transparency options are in use.

 

After Effects 2024, 2023, 2022, 2021, 2020, CC 2019, CC 2018, CC 2017, CC 2015.3, CC 2015, CC 2014, CC, CS6
Premiere 2024, 2023, 2022, 2021, 2020, CC 2019, CC 2018, CC 2017, CC 2015.3, CC 2015, CC 2014, CC, CS6

1.3.0  –  Aug 1, 2023

• Curve Phase Split (RGB filtering only) – additional curve phase shift for R/B components
• Fix of crash for unregistered version with composition height over 4096 pixels (watermark bug)
• Fix for unwanted image flash when using transparency phase under certain conditions
• Aescripts framework v4.0.7 – improved stability of license checks

1.2.0 –  Jun 10, 2022

• New Channels options: Red, Blue, Green, Alpha for separate channel filtering
• New Mosaic Curve parameters: Smoothness, Floor, and Graph with a visual representation
• Multi-frame rendering support
• Universal macOS binary (Apple silicon support) for Premiere Pro and After Effects (beta)
• Code signed Windows binary
• SatoriFX branding
• Aescripts framework v4.0.4 – Fixed “invalid format” error for floating licenses


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