Andy Blondin | Maxon NAB 2020 Rewind
Andy Blondin is an award-winning artist and is a senior product designer for Epic Games. His Maxon NAB 2020 Rewind is on blurring the lines between games, television, and film. In fact, he gives a great overview of the Unreal Engine and everything it can do. In addition, he talks about Megascans and shows how he uses Maxon Cinema 4D S22 with Unreal Engine.
3D for the Whole World
Cinema 4D S22 is Maxon’s first subscription-only release giving customers early access to performance and workflow advances including UV unwrapping and editing tools, improved selection and modeling tools, organizational licensing for volume customers, and updated viewport technology with support for Metal on macOS.
Maxon has also boosted Cinema 4D’s pipeline compatibility with GLTF export, GoZ integration for Z-Brush, and support for node-based materials in FBX and Cineware.
Cinema 4D S22 is immediately available for subscription customers. Perpetual license holders of Cinema 4D will enjoy a release that will incorporate the features of S22 and much more later in the year.Try Cinema 4D for free!
Posted by Michele Yamazaki