A Blizzard of Cinema 4D Tutorials
I live in the midwest and we are pretty much snowed in right now. What’s there to do when you can’t get outside or drive anywhere safely? How about hunkering down with A Blizzard of Cinema 4D Tutorials and getting to know the finer points of the program! It’ll keep your brain nice and warm! The theme for these tutorials is fun!
Animated cartoon icing
Sean Dove creates some icing on some donuts that would make Homer Simpson drool! He uses R20 and cleverly creates a donut with MoText put into a Volume Builder with a Volume Mesher. This is a great tutorial that goes into some very important aspects of R20 so I highly recommend watching this tutorial carefully, especially if you’re a newer user.
Cinema 4D Tutorial: Snowball Rolling Down a Hill
QuickVFX explains how to create a snowball rolling down a hill. (This one is the most literal of the Blizzard of Cinema 4D Tutorials!)
Rain Drop Effect using Ripple in Cinema 4D Tutorial
Harking back to better days of weather, Darkins Digital shows you how to create raindrops and ripples in puddles.
Triggering Dynamics the Easy Way
EJ Hassenfratz shows how to trigger dynamics in Cinema 4D with ghost bodies.
Animated Color Change
This tutorial is LONG! 2 hours and 45 minutes long! If you’re stuck indoors with a snow day, you’ll have plenty of time to watch the whole thing. Nikolaus Schatz does a great job and this project is a lot of fun and it’s colorful.
Some new features in R20
Offer unprecedented content creation possibilities to the procedural animation toolset in MoGraph. The Fields feature in Cinema 4D R20 makes it possible to efficiently control the strength of the effect using any combination of falloffs – from simple geometric shapes to shaders and sounds to objects and mathematical formulas. Fields can be mixed and combined with one another in a layer list. Effects can be re-mapped and grouped in multiple Fields to control Effectors, Deformers, weights and more.
The OpenVDB-based Volume Builder and Mesher in Cinema 4D R20 offer an entirely new procedural modeling workflow. Any primitive or polygon object (including the new Fields objects) can be combined to create complex objects using Boolean operations. Volumes created in R20 can be exported sequentially in OpenVDB format and can be used in any application or render engine that supports OpenVDB.
Node-based material system
More than 150 different node-based shaders offer customers a new and streamlined workflow to quickly and conveniently create shading effects from simple reference materials to highly complex shaders. The existing standard material system’s interface can be used to get started with the new node-based workflow. Node-based materials can be made available as parametric assets with a reduced interface.
Cinema 4D R20 offers seamless drag and drop import for common CAD file formats such as Solidworks, STEP, Catia, JT, and IGES. The scale-based tessellation feature of the import function offers individual control of the level of detail for impressive visualizations.
The GPU-based ProRender in Cinema 4D lets customers utilize the power of the GPU to create physically accurate renders. In R20, key features such as Subsurface Scattering, motion blur, and multi-passes are now available. Other enhancements in ProRender include updated code, support for Apple’s Metal2 graphics technology and the use of out-of-core textures.
The modernization efforts of the Cinema 4D core architecture and foundational technologies are now more tangible and mature in Release 20. This is marked by a series of significant API adaptations, the new node system, and the modeling and UI framework.
Posted by toolfarm