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C4D: Optimize Ambient Occlusion Renders in Cinema 4D

C4D: Optimize Ambient Occlusion Renders in Cinema 4D

Topics covered include:

  • Learning how Ray Length settings can affect your render time
  • Discover the difference between global AO vs. Material based AO
  • How to render AO as a separate pass for compositing inside of After Effects
  • Using AO Cache
  • Baking AO into a texture & uses for game asset design

See More tutorials from EJ here: www.eyedesyn.com

Learn more about Cinema 4D

 

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Posted by Kim Sternisha

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