Creating Realistic Clouds in AfterBurn & Particle Flow in 3ds Max
final composite
After burn is a volumetric effects plugin where AfterBurn builds a volumetric effect around each particle center. This all-in-one solution enables rendering of ultra realistic effects ranging from clouds, pyroclastic smoke, dust, superb explosions effects, liquid metals and various procedurally defined “hard” objects.
Uriel Deveaud from tuts+ provides a nice step by step tutorial utilizing SitniSati AfterBurn and Particle Flow in 3ds Max, and finishing in After Effects to create a realistic puffy cloud effect.
Topics include:
- Creating the Wire Structure
- Applying AfterBurn Effects
- Compositing in Adobe After Effects
Difficulty: Intermediate; Length: Medium; Categories: 3D.
And feel free to adjust the settings, parameters and their values to get different results.
Click here to view the tutorial
Posted by Alicia