Photogrammetry Model Collection + Tutorial
Oliver Harries scanned these beautiful model of fruits, ginger, and candy, and is giving them away on Gumroad.
There are the single OBJs (each retopologized to about 50K quads) with textures (4-8K) and a C4D scene with all objects and Redshift shaders applied.
More about Photogrammetry
While I don’t know the exact method that Oliver used, here’s a little background on photogrammetry.
Unity Tutorial about Photogrammetry
Siggraph 2017 – Photogrammetry workflow and the tech behind the de-lighting tool
Midweek Motivations: ADAM E3 (Neill Blomkamp) with Making of Adam + Unity Press Release
Oats Studios, Neill Blomkamp’s project, created Adam E3 in real-time using Unity. Watch a behind the scenes video and watch how they made the CG Humans models, made with Motion Capture on the body and faces, plus Digital Cloth and Timeline.
Learn More about Redshift
Redshift is the world’s first fully GPU-accelerated, biased renderer.
Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications.
Posted by Michele Yamazaki