Fur Creation with Ornatrix, 3ds Max, and Redshift
Andrew Krivulya explains how to create realistic fur in Autodesk 3ds Max using ePhere Ornatrix for 3ds Max. Then, rendering the fur with Redshift. This is a 3-part series. Andrew is a full-time 3D Hair and Fur Groomer. Check out his work at ArtStation.
Fur Creation with Ornatrix, 3ds Max, and Redshift, Part 1
Fur Creation with Ornatrix, 3ds Max, and Redshift, Part 2
Fur Creation with Ornatrix, 3ds Max, and Redshift, Part 3
The ultimate hair, fur, and feather grooming and animation software for 3ds Max.
Hair and fur has been one of the biggest problems in CG since the problem was first studied in 1980’s. Since then many strives have been made in simulating realistic hair.
The purpose of Ornatrix is to bring you (the user) as close to achieving perfect results as possible with putting the technical side of things inside. So leave your skepticism and frustrations behind, put on your hairdresser hat (if you have one), and let your imagination and inner stylist roam free. The main purpose behind Ornatrix is to make it as much fun for the user to explore the art of virtual hairdressing as possible.
Learn More about Redshift
The world’s first fully GPU-accelerated, biased renderer.
Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry-standard CG applications.
Posted by Michele Yamazaki