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Imaginando Visual Synthesizer: Creating and Editing Custom Materials

imaginando VS materials tutorial

Watch this tutorial from Imaginando to learn how to create a new material, use GLSL shader language, and how to port/convert shaders across from popular shader websites like Shadertoy, ISF and GLSL Sandbox in VS – Visual Synthesizer.

Learn how VS’ Material editor works, the specific format required to create shaders and also how to port/convert shaders across from popular shader websites like Shadertoy, ISF and GLSL Sandbox.

Clone and edit your first material in VS, using GLSL shader language to render a simply circle, then learn how to take a shader from GLSL Sandbox and convert it to work with VS – Visual Synthesizer.

00:00 Intro
00:30 Clone an existing material
00:43 Material text editor
01:00 What is a GLSL Fragment shader?
01:24 The Book Of Shaders Web resource
02:33 Pasting Circle code in VS editor
02:50 VS Material Manifest
04:07 Editing code in VS
05:16 Normalizing the render origin with ‘texCoord’ variable
07:22 Declaring a radius parameter
09:22 Declaring x and y parameters
12:30 Color brightness and opacity parameters
14:52 Save and rename
15:31 Default color
16:35 How to port existing shader code (GLSL sandbox)
19:40 Ring shader code
21:11 Configure drawing origin point
23:29 Playing with variables – Happy little accidents
25:00 Setting min/max parameter values
27:22 Brightness/color/alpha parameters
29:31 Final material – author details

The Book of Shaders –

ShaderToy –

Interactive Shader Format editor –

GLSL Sandbox editor –


Imaginando VS Visual Synthesizer

Imaginando VS Visual Synthesizer

Take your music to another dimension with a world of captivating visuals

VS – Visual Synthesizer makes it easy to express your sound optically, in a highly customizable way.

VS provides a creative way to generate beautiful graphical representations of your music projects. Driven by both audio and MIDI data, VS is the visual equivalent of a traditional synthesizer.

Trigger, change and modulate parameters from both audio and MIDI sources, to inject movement into each layer’s “polyphonic visual voices”. From ambient geometric loops, to rhythmically pulsating patterns, VS extensive modulation options ensure you are always in control.

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Posted by Kim Sternisha

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