In Depth: Render Farms / Network Rendering / Distributed Rendering
Table of contents
The idea of network rendering, or distributed rendering, is to distribute your render over a network, or farm, of computers, to speed up your render times. This can be done in many different programs with a myriad of different setups, so it isn’t as straight forward and clear cut as I’d like it to be.
Creating the right storage and management can be a challenge but it’s important to get that in place first. There are tons of resources out there but I’m keeping this short and sweet so this will be a page of resources more than actual instructions. If you have a great resource, let me know. If you’re a vendor and you’d like your information added or updated, please contact us.
aerender is a command line rendering set up for After Effects. The aerender application can be used for running a render farm on multiple computers and it can also be used for batch operations on one computer. There’s a full section about Automated Rendering and Network Rendering in the Adobe After Effects User Guide and comes with After Effects. Network rendering works best on a very fast network with rapid connectivity to storage devices.
You’ll need all the plug-ins
How to Setup After Effects CC 2017 Render Farm (Network Rendering)
Ty Audronis explains how to set up a render farm properly. He says not to mix up Macs and Windows on your network. Stick to just one OS due to problems with plug-ins.
RenderGarden is a script for After Effects that will help you increase your render speeds on one machine but also lets you render faster with hyperthreaded rendering on each network render node. Plus, you do not need to have Creative Cloud serialized to run aerender. Simply follow the directions above to enable Render-Only mode for aerender, which doesn’t require you to sign into your Adobe account.
Network rendering features of RenderGarden
- Grid multiple computers together on your network.
- Render QuickTime/AVI Movies or Image Sequences.
- Hyper-threaded Rendering supported on each render node.
- Easy to set up. No custom scripting or network config.
- Unlimited Render Node licensing.
RenderGarden news: Update: RenderGarden v1.1 for After Effects – Now with Done Alert Option
Nexrender rendering Node
Nexrender is a tool for render automation for Adobe After Effects that also allows users to set up a render network and render several projects simultaneously.
I wrote up a feature in December, C4D Spotlight: Setting Up A Render Farm in Cinema 4D with Team Render, which was what actually prompted me to update this article. In the article, I talk about how Team Render replaced Net Render in R15 and that Team Render is fully integrated into Cinema 4D, making it very easy to set up a network render.
- CINEMA 4D – Render: Team Render (Setup) – This is a quick visual guide from Maxon, walking you through the steps of setting up Team Render.
- Turn Your Old Computers Into A Render Farm For Cinema 4D With Team Render – Nick from Greyscalegorilla explains how to use Team Render for a Cinema 4D render farm.
- Cinema 4D Team Render – multi-part tutorial at Cineversity
Autodesk Backburner is a free render manager from Autodesk that allows Autodesk users to network render. It’s for Mac, Windows, and Linux.
Read more about Backburner
- Network Rendering with Backburner in the Autodesk Knowledge Network
- Backburner User Guide and Installation Guide documents
- Starting Network Rendering (3ds Max)
- 3ds Max 2019 Osl And Backburner (Network Rendering) Bug – Fixed
- Where is the download for Backburner for Maya?
V-Ray Swarm is an evolution from Distributed Rendering (DR) for V-Ray. “Swarm gives users the ability to capture all the compute power of their local network and render using either the CPU or GPU. It can be used for final frame rendering or progressive rendering, and will drastically speed up workflow allowing for more design iterations and feedback.”
Not exactly a render farm tool or a tool that you render with in any way, but it will help with syncing plugins, maintaining, optimizing and troubleshooting over a network for Final Cut Studio, FCPX, Avid, and Adobe Premiere Pro!
Ramma is not a tool to help with setting up your render farm, per se, but I’m including it because its purpose is to spot corrupt, dropped, or non-contiguous frames in rendered sequence and it works over a network. This could save you from so many render headaches!
“Intended for post-production professionals—large facilities as well as smaller or indie shops—producing motion graphics, visual effects, color grading or other video and animation work, working with Autodesk, Adobe, Foundry, Blackmagic Design, Maxon or any products that render to image sequences.”
Companies have many different policies about using their plug-ins and software on networks/render farms. If you need to get plug-ins for a couple of computers that I will use for rendering purposes only, do you have to pay full price? We have a list of companies and their policies for using their plug-ins on a rendering machine if you only own one license for the plug-in. Some are free for render nodes, others have discounted render nodes, some limit the numbers. Some do not have any sort of render node policy.
If you’re a developer and your information is out of date or needs to be added, please email Michele at Toolfarm.
3d-io Flatiron for 3ds Max
Network rendering requires that the plug-in is installed on all machines that are participating in the rendering. Render nodes do not require a license. Just having the unlicensed plug-in installed is sufficient for the machine to render a scene that was prepared on another machine.
ABSoft Neat Video
Neat video: Full license purchase must be made for each render use. Multi-user licenses are available.
A single-user license allows you to install and activate the full version of After Effects on two computers, but users can install an unlimited number of After Effects CC render engines on computers without using these two activations.
What is network rendering? taught by Richard Harrington at LinkedIn Learning
Using Adobe Media Encoder as a Remote Render Farm for Adobe After Effects from School of Motion
Network Rendering support with Autodesk Backburner.
Render Farm Support – AXYZ offers credit for RebusFarm, Ranch Computing, Renderflow, RenderNation to all new anima customers.
How to set up a RENDER SERVER in DaVinci Resolve (Windows Remote Render Complete Guide)
How to set up a REMOTE RENDER SERVER in DaVinci Resolve (LINUX Remote Render Complete Tutorial)
Boris FX – Continuum, Mocha, Sapphire
- Boris FX, Inc. Continuum Complete – Free to Customers on Latest Version. Render node license support in software via RLM floating licensing server.
- Mocha Pro – A new Render License option allows users to render projects on a networked render farm or different workstation without taking up a full license.
- Sapphire – Free to Customers on Latest Version. Both your interactive license and render nodes to the most current version, or install an older version on your workstation and render nodes
A 1 Year Unlimited Network License is available.
- Universal Render Nodes for V-Ray for 3ds Max, V-Ray for Maya (available in v3), and V-Ray for Softimage
- Universal Render Nodes – Academic
Generally, Autodesk Backburner should be used in “each PC is rendering a single frame” scenarios, while Corona’s DR works by rendering a single frame across all PCs in the network simultaneously. [Source]
Render nodes are free for all Digieffects products.
Free install on all render-only computers.
Digital Film Tools
Digital Film Tools software is set up for free rendering on render farms. When a user is using an After Effects Render node to render a project that contains DFT filters, no license is needed for rendering on the Render node machines.
Licenses are only needed if the full GUI version of After Effects is running.
RenderNodes are designed to work efficiently alongside the other tools in your production facility. They are controlled by your render farm manager using simple command line instructions.
The RenderNode license will enable you to use a 3rd party network rendering application to manage and distribute the rendering of both VUE scene files (.vue) AND integrated scenes (.max, .ma or .mb, .c4d, .lws, .scn) over a network of computers.
Free install on all render-only computers.
Insydium Cycles 4D
Cycles 4D Render Nodes are available for purchase.
- 5 or more $75.86
- 10 or more $71.87
- 20 or more $67.88
- 50 or more $63.88
- 100 or more $59.89
Native Network Render with Blender/Cycles Tutorial
There are regular licenses and network licenses available. In Network license mode, a pool of licenses is available on the server, for use in any computer on the network. You only need to have licenses for the maximum number of simultaneous users expected, not for each computer where the software will be installed.
KeyShot Network Rendering comes with 32 cores for the Enterprise license only. Network rendering nodes start at 32 cores for $480. The number of slave machines is limited to the number of cores. 256 cores are the largest offered but they can work with you if more cores are needed. Learn more at the bottom of the Details tab on the KeyShot page.
If you have questions, please contact us.
MAXON CINEMA 4D
Broadcast and Visualize come with 3 Network Rendering Clients, while the Studio bundle provides unlimited Network Rendering Clients.
Amleto is a Lightwave 3D Network rendering controller that is on GitHub.
- Next Limit RealFlow Simnodes Pack – Next Limit RealFlow Node License
- Next Limit Maxwell Render – Render Nodes
Pixelan Software allows for a free install on all render-only computers.
Red Giant / Trapcode
Red Giant and Trapcode have a 5 for 1 policy. With the purchase of each single-user license, you may install the software on 5 render-only machines at no additional charge. If your render farm has more machines than 5 per license purchased you are required to buy more licenses to accommodate the render farm. Render-only machines are those never used for front-end work, they sit on a rack or do not have a monitor attached and are used for rendering only, we appreciate you respecting our licensing policies. For example:
- Buy 1 license 1 workstation, 5 render-only machines (or nodes)
- Buy 2 licenses up to 2 workstations, Uup to 10 render-only machines (or nodes)
- Buy 10 licenses up to 10 workstations, up to 50 render-only machines (or nodes)
NOTE: If you have more than 5 render-only machines per workstation (i.e. 5 workstations and 50 render-only machines (or nodes), you are required to purchase additional full licenses to accommodate you render farm.
Below is a list of products and how each is installed on the render-only machines.
Red Giant Software Magic Bullet Suite, Red Giant Software Primatte Keyer, Red Giant Software Knoll Light Factory – These products come with a faceless render-only version of the software, this can be installed on each render-only machine and does not require a serial number.
Red Giant Software Instant 4K, Red Giant Software Key Correct Pro, Red Giant Software Magic Bullet Colorista, Red Giant Software Composite Wizard, Red Giant Software Image Lounge – You may install the full version on your render-only machines, these require a serial number for installation. You will use the same serial number that came with the product for each of the 5 render-only machines installed.
Due to the unique nature of the Nuke market, we do sell Particular for Nuke render nodes individually, an exception to our render only policy. We apologize for any confusion this causes.
Custom quotes made for render-only licensing based on the number of render stations.
- RE:Vision Effects DE:Flicker – render-only licenses starting at $49.99 each
- RE:Vision Effects DE:Noise – render-only licenses starting at $29.99
- RE:Vision Effects FieldsKit – render-only licenses starting at $17.99 each
- RE:Vision Effects PV Feather – render-only licenses starting at $13.99 each
- RE:Vision Effects ReelSmart Motion Blur – render-only licenses starting at $29.99 each
- RE:Vision Effects RE:Flex – render-only licenses starting at $119 each
- RE:Vision Effects RE:Fill – render-only licenses starting at $19.95
- RE:Vision Effects RE:Map – render-only licenses starting at $29.95 each
- RE:Vision Effects Shape/Shade – render-only licenses starting at $17.99 each
- RE:Vision Effects SmoothKit – render-only licenses starting at $23.99 each
- RE:Vision Effects Twixtor Pro – render-only licenses starting at $119 each
- RE:Vision Effects Video Gogh currently does not offer render-only licenses.
Synthetic Aperture gives you a free install on all render-only computers.
Video Copilot Optical Flares: Each Optical Flare license can be installed on up to 5 render-only machines, though unique license files will be required, and is dealt on a case by case basis.
Video Copilot Optical Flares for Nuke has a Render Node License that is sold separately. Contact sales for purchasing info. Minimum purchase required. Requires at least 1 full license of Optical Flares for Nuke Render only, does not have Flare Editor
Video Copilot Element 3D: It is possible to use Element on a network render farm but we do not recommend or support it because of inconsistencies of GPU rendering. Since Element renders with impressive speed on a single GPU it is ideal to pre-render any 3D elements before pushing to the render farm.
Zaxwerks allows two installs (for instance, a desktop and laptop) with one copy active at a time.
However, Zaxwerks 3D Invigorator Classic: does not work across a network.
- 7 March 2019: Added Luxion KeyShot, Allegorithmic, Cycles 4D, Corona Renderer, 3d-io Flatiron for 3ds Max
- 29 January 2018: Ramma information and RenderGarden news.
- Late 2017 In 2015 we produced a very popular article on Render Farms and Network Rendering. A lot has changed since then, so this is a followup with new information.
- Setting Up a Network Rendering for After Effects
- Network Rendering with Render Garden
- Cinema 4D Team Render
- Autodesk BackBurner for Autodesk Maya
- 3ds Max, Flame, and more
- Chaos Group V-Ray V-Ray Swarm
- Digital Rebellion Pro Render
- Aeriform Ramma
- Plug-ins and Software on a Network Rendering System
Posted by Michele Yamazaki