Maya Monday: Redshift and Maya, part 3
Redshift has several tutorials on working with Redshift in Maya. We’ve featured these tutorials for the past two weeks and here is part 3, the final, for now.
See the tutorials in parts 1 and 2 here:
Volume Lighting in Maya
Laszlo Mandi explains how to use volume lighting in the Redshift plug-in for Maya. Project files in the video description.
Maya Bump and Normal Mapping
Dennis Hansen dives into bump and normal mapping in Maya, using the Redshift plug-in. Project files in the video description
Maya Compositing In Fusion
Niels Bosch explains how to composite Redshift AOVs in Blackmagic Fusion, with the Maya Plug-in. Project files in the video description.
In this video, Saul Espinosa shows how to use displacement mapping in the Redshift plugin for Maya. Project files in the video description.
Redshift by Maxon
The world’s first fully GPU-accelerated, biased renderer.
Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry-standard CG applications.
Posted by Michele Yamazaki