Maya Monday: Some Maya / Arnold Displacement Tutorials
These tutorials are both to do with displacement, but they’re entirely different. First, we have an Arnold Renderer/Maya: Volume Displacement techniques and it includes free volume shader file. Then learn how to create Arnold displacement maps with textures from photos.
Experimenting with Volume Displacement techniques with the Arnold renderer in Maya
Lee Griggs has an article about this topic and a link to download a free shader so that you can try the volume displacement technique too.
Create Arnold Displacement And Textures From Photos
Brent LeBlanc explains the process of turning photographs from high-resolution color, specular, roughness and Arnold Displacement Maps.
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Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
Posted by Michele Yamazaki