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Maya Monday: Some Maya / Arnold Displacement Tutorials

Maya Monday: Some Maya / Arnold Displacement Tutorials

These tutorials are both to do with displacement, but they’re entirely different. First, we have an Arnold Renderer/Maya: Volume Displacement techniques and it includes free volume shader file. Then learn how to create Arnold displacement maps with textures from photos.

Experimenting with Volume Displacement techniques with the Arnold renderer in Maya

Lee Griggs has an article about this topic and a link to download a free shader so that you can try the volume displacement technique too. 

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Create Arnold Displacement And Textures From Photos

Brent LeBlanc explains the process of turning photographs from high-resolution color, specular, roughness and Arnold Displacement Maps.

Autodesk Maya Autodesk Maya

Make it with Maya Computer Animation Software

Maya® 3D animation, modeling, simulation, and rendering software provides an integrated, powerful toolset. Use it for animation, environments, motion graphics, virtual reality, and character creation.

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Autodesk Media and Entertainment Collection Autodesk Media and Entertainment Collection

End-to-end creative tools for entertainment creation

The Media & Entertainment Collection lets animators, modelers, and visual effects artists access the tools they need to create compelling effects, believable 3D characters, and massive digital worlds. Move assets quickly between creative tools with one-click workflows.

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Autodesk Arnold Render Autodesk Arnold Render

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.

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Posted by Michele Yamazaki