Maya Monday: Texturing a Fire Hydrant with Substance Designer and Maya
This week on Maya Monday we’re featuring some tutorials by Arvid Schneider about creating a realistic paint, brass, and rust texture with Substance Designer. He has it split into 4 tutorials, because it’s long, These first 4 tutorials are essentially part 1, and part 2 will talk about the shader and rendering it with Arnold in Maya. The fire hydrant model available on Arvid’s patron page and info about that is in the first video.
Part 1: Creating Paint
Part 2: Creating Alloy
Part 3: Creating Brass
Part 4: Blending Shaders
Substance Designer is the Ultimate 3D Material Authoring and Scan Processing Tool. It has become the standard in the entertainment industry for PBR material authoring.
Posted by Michele Yamazaki